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ClanKiller.com - View topic - Clankiller Guild Wars group
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Felix Rex
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...you have 2 monks and 1 healer hench in your group. :lol: Why do I have a funny feeling they're all necessary to keep Oxy alive. :p Anyway...still haven't hooked up with you guys. Just a matter of time, I guess.

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Mon Oct 03, 2005 7:38 am
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Minor Diety
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lol. strangely enough its usually to keep Mole alive. Him being a "run in and smite ye" monk. With cruddy n00b armour. n00b armour + lvl 12 smite monk = serious pain when surrounded by summits and ice eles.


Mon Oct 03, 2005 9:26 am
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lol, I'm looking for some good smiting skills. Right now my line up consists of Smite, Bannish, Bane Signet and Symbol Wrath. Seconded by an army of Bone minions, 2 healing spells (Healing breeze and Orison of Healing) and Ressurect.

Any ideas as to what would complement it better, given that we've just gotten through the ice gate.

And here is a ranger pic of me that I like.


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Mon Oct 03, 2005 11:54 am
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Felix Rex
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some good ones:

Balthazar's Aura
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
do some mad damage, especially against undead

Symbol of Wrath
For 5 seconds, foes in this location take 8-27 holy damage each second.
another great area attack

Balthazar's Spirit
While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
if you're going to get hit alot, this is a great way to take advantage of the hits to make energy

Retribution
While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 19-31% of the damage back to the source. In addition to the initial energy cost, you also lose 1 point of energy regeneration while the enchantment is in effect.
deal damage back to people every time you get hit

Scourge Healing
For 30 seconds, every time target foe is healed, the healer takes 15-67 holy damage.
if someone heals your target, they get tore up.

Zealot's Fire
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-37 fire damage.
if you're healing yourself alot (or anyone else, for that matter) this skill is cool. Works great on tanks.

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Mon Oct 03, 2005 2:01 pm
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Mon Oct 03, 2005 2:29 pm
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Mon Oct 03, 2005 2:51 pm
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Mon Oct 03, 2005 3:11 pm
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Mon Oct 03, 2005 3:13 pm
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Mon Oct 03, 2005 3:22 pm
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Hehe, k. Thanks for the tips. Charge does look awesome, I'm probably gonne replace sprint with it, eventually. I'm torn between being a tank and a warrior. I mean, I obviously have high HP and AC, but I also seem to be doing the most 'consistent' damage in close combat. I mean, I can't deal the whoppers like monk smiting or elemental pwnage, but I can keep doing a consistent 40-50 damage a hit for a long time.

So, what to do...do I go for ultra defensive stuff or do I invest in damage too? Pev and Mole you can give input too, as it usually with you guys that I'm hanging out with. :) I allow you to give input. Ain't I glorious?

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Tue Oct 04, 2005 4:34 am
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lol considering the healing mole needs, you can do your best to keep that health up boy!

damned non-healers always needing us monks... tsch. ;)

Nah do what you like lol. I'll do my best to keep you alive either way


Tue Oct 04, 2005 7:33 am
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yea, I advise you to do whatever you feel like. You can always change it later.

:( I wanna play too.

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Tue Oct 04, 2005 11:36 am
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Tue Oct 04, 2005 11:55 am
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Tue Oct 04, 2005 11:58 am
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