Re: Tactical XCOM in the works.
So the fight continues. New recruits are recruited and promoted. Pevil and Satis are the only two originals left, but they both kick serious ass. Satis is an artist with his laser sniper rifle, pulling off consecutive head shots and whittling down the enemy with abandon. Pevil, meanwhile, is excellent at sprinting around the battlefield and laying waste to the enemy with the plasma rifle.
Several missions go fairly well.
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The new rookies are getting promoted, but life on the battlefield is getting harder. Even with most of the infantry wielding light plasma rifles (and Pevil wielding a regular), the enemy are getting tougher. They also hit harder. Though Pevil finally gets her promotion to Colonel, Derf dies... again... as do J and Ox. And again. And again.
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Ganz is actually becoming a major asset at this point. So, with the unfortunate and untimely deaths of so many soldiers, Satis, Pevil, Peltz and Ganz are the glue holding the squad together.
On a positive note, I've now built a psionics lab. It takes 10 days to evaluate a candidate's psionic abilities, which is an eternity. I immediately put Peltz, Satis and Pevil through the tests, which makes the next few missions rather difficult, since I'm missing my heavy-hitters. Of the 3, only one has any psionic ability. Satis.
I haven't taken him into combat yet, but I am very much looking forward to exploiting his new skills.