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ClanKiller.com - View topic - Rendering Synthetic Objects into Legacy Photographs
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Rendering Synthetic Objects into Legacy Photographs 
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Felix Rex
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Post Rendering Synthetic Objects into Legacy Photographs
This is a paper being submitted to SIGGRAPH (a big computer graphics conference) describing a method of describing a 3d scene on a picture to a computer so it can render in a 3d object and make it look real, with physics and lighting and everything.

http://kevinkarsch.com/publications/sa11.html
examples:


There's an embedded video in the link that demonstrates how amazing the tech is.

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Mon Oct 24, 2011 5:35 am
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Minor Diety
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Post Re: Rendering Synthetic Objects into Legacy Photographs
That's pretty cool, I could see where it would have so many uses. The first question when I looked at the pictures was "It's all well and good having someone insert and object affected by the existing light-sources but what about adding light?" then low and behold, the first thing it showed was a spherical light-source being added. The results were very good! I mean, you can see the odd flaw, but that's to be expected.

I guess if this gets properly released, the next stage is the ability for the program to recognise more in the original photo without the user interaction.

Nice stuff.

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Wed Nov 09, 2011 8:25 am
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Felix Rex
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Post Re: Rendering Synthetic Objects into Legacy Photographs
Yea, it's cool. I'd like to see this kind of thing applied to making game levels. Take a few pictures around the house, spend 30 minutes defining walls and boundaries and crap, then presto, your house is a COD level or something. That would be amazing... and really save in development time for some stuff.

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Thu Nov 10, 2011 12:48 pm
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