The closest i've come to handling a ship is with a motor-boat [that word makes me chuckle] with an MG. Let's say the experience was short and comical and soon enough the soldiers were forced to swim.
http://www.youtube.com/watch?v=xuHkDT7q6Gg
Anyway, i've dumped a few more hours into the game but some missions are not particularly intelligent. E.g. there's one of those typical last-stand missions but you don't have time to resupply or prepare your soldiers with ammo from the many ammo crates in the trench. It's silly cos every mission each of my soldiers start with little ammo. Like, riflemen get ~20 rounds or SMG soldier gets ~120 rounds.
There are also still too many Rambo-style commando-missions whereby you have 8 men to conquer the world on their own. E.g. 1 mission you have 8 men to capture a radio station, destroy an artillery outpost on the other side of a river, and kill anything in between... which is a tall order and turns into a grind.
So my impression is slowly turning into the one I have of MoW... a goddamn awesome engine with pant-wetting potential, but strangely under-executed. Quirky as opposed to classic.
I'll crack on though and see what else there is. Maybe the modders will get their mitts on it.