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ClanKiller.com - View topic - Morrowind - Freeman
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Morrowind - Freeman 
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Thu Sep 18, 2008 8:31 am
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The only thing I will be visiting Morrowind for is to continue on my false Nerevarine's storyline. :P Consider it settled for me beside that.

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It does. Werewolves are actually pretty easy, if you have silver or better on you. But they are 'dangerous' because they also appear in civilized area, on rare occasions even inside cities. I remember picking a lock on a weapons' store in some town at night, when I suddenly got bitch-slapped from behind...turning around, I was faced with a werewolf. Scared the crap out of me!

Most dangerous opponents are vampire ancients, dragonlings, daedra lords and ancient lichs. For the vampire and lich I even used to make special reflect/absorb rings at the mages' guild to survive their initial 'blast'. i was an archmage and they could still one-shot me with spells if they got lucky. :( Thankgod they weren't very strong physically.

Daedra lords...cast strong magic AND could kick your ass in melee.

ancient lich and vampire:




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New message, just to ping you. You remember the narbacular drop? I think they wouldn't sue you for introducing a spell that works like the main attribute of their game. ;)

Btw, while I 'worked on my own', I developed some very spicy algorithms for reducing complexity of rendering huge urban areas, and clipping. That stuff might be something new or not (I will have to join and participate at SIGGRAPH to see it) but I think I can yet render urban areas of virtually infinite size without having problems. It would be even able to customize for the mech it is running on. The thing I dislike about Oblivion and Morrowind is that the cities (and city areas?) are just too small. Loading between parts of the city and overall loading in Morrowind just booores.

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I bet you guys didn't see yet how I put Caius' room in order.


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