Re: Satis's New PC (2016)
I did end up doing the VR thing in the living room. The width of the room was no problem, but the depth was barely deep enough. Guess I need a new house.
Anyway, it was cool. I didn't get a chance to play all the different room scale games, but I played the majority. It was pretty cool. Some are just "games" that take you to 3d explorable images of places in the real world, like castles in Germany or a mountainside in Greenland or a lava tube in iceland, for instance. That's interesting because you can basically explore these places, but probably predictably this gets pretty old pretty quick.
Most of the games I have are free, so their quality and depth aren't all that. There's one called Surge () that's just a music video, but it's really cool. I enjoyed it. There's The Night Cafe () that lets your move around a scene inspired by van Gogh. Also pretty cool, but of limited entertainment value. Trials on Tatooine let you pretend to be a jedi (). It's fun, sorta, but it's so short it was immensely unsatisfying.
Of the bunch, Zombie Training Simulator () was probably the best game. It was a free add-in with the headset. I wouldn't pay money for it. But it was fun.
A played a few other games, but nothing really stood out. The games I did not play yet that are room scale are The Gallery - Episode 1: CAll of the Starseed (fucking stupid name ) and MIND Path to Thalamus (). These may be amazing, I just don't know yet.
All in all, the only game that I consider to be a real, triple A type VR game is Elite: Dangerous. Everything else is somewhere between bad to interesting, but nothing is a real, immersive, must-play game. I think that's the biggest issue with it is that people haven't yet figured out how to make games for VR. I'm hopeful that interest in VR stays strong while people figure that out. I did some googling looking for the best VR games to play and I'm not the only person to feel this way. But that's what being an early adopter is all about, right?