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ClanKiller.com :: View topic - Oblivion bugs
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Oblivion bugs
https://forums.clankiller.com/viewtopic.php?f=23&t=1745
Page 1 of 1

Author:  pevil [ Mon Apr 03, 2006 5:02 am ]
Post subject:  Oblivion bugs

Put any bugs or solutions you found in here

Bug 1: Stuck skills

On receiving quest rewards that are skill increases, the skill may become stuck. What happens is that it continues to gain from your original skill until it reaches the new skill (so you don't really receive an increase at all; you get the bonus of it but still have to earn it). Because it is showing higher than it was, the red bar will not fill up, making the skill look like its stuck. However, once you have earned enough to reach the new level naturally, it will begin to work again.

E.g. Moles Mercantile. He was 24, got a reward which boosted him to 29. Mercantile apparently increases 0.4 every time you make a transaction. He had to sell 1250 items before his skill appeared to increase again.

Bug 2: Frequent crashes

Not all crashes are caused by this, but it seemed to sort my problem out last night. If you have a hp printer connected, kill its processes before starting up Oblivion. I had a crash last night, so restarted the pc and killed the printer. I played for another 3 or 4 hours with no crash (a rare thing for Oblivion in the last few days).

All the hp processes start with hp; I had 3 going on mine.

Author:  Peltz [ Mon Apr 03, 2006 9:03 am ]
Post subject: 

My problems with Oblivion:

1. Twins quest, Reynald and Gilbert Jermain or something

Once united they give you a quest to find this location and clear it of ogres, voila no ogres for me. Dont know where they went, what happened to them, they are just not around.

2. Skingraad Garlith conspiracy.

He gives a quest to meet him at the chapel around midnight, then he asks you to follow some lady. When the lady exits the city in the morning, crash. Every time. I had to took earlier save to continue playing.

Can't think of anything else at the moment except some odd crashes after playing lots of hours.

Author:  derf [ Mon Apr 03, 2006 1:55 pm ]
Post subject: 


Author:  pevil [ Mon Apr 03, 2006 2:30 pm ]
Post subject: 

yeah good point, it nearly always crashes on exit. Stupid game.

Another one:

Bug 3: You stole!

Confirmed with fighters guild on both pc and 360, probably will be same with other guilds. Happened with me too. If you join the guild then go out in the wilderness with it as your active quest, bandits attack and you kill and loot, next time you talk to anyone in your guild you may get the "you stole from your brethren! You're kicked out!" message. Possible solution: Never roam around the countryside with your first guild quest active.

Author:  ElevenBravo [ Tue Apr 04, 2006 5:57 am ]
Post subject: 


Author:  pevil [ Wed Apr 05, 2006 4:23 pm ]
Post subject: 

2 new ones, all quests

Bug 4: Siren Quest in Anvil

Not hugely game breaking, though annoying. Basically in conclusion at the end of the quest, 3 people are meant to attack. Only 2 attacked, meaning I had to 'murder' the final one. It didn't go down as bounty, but counted as a murder on my stats and also resulted in a Dark Brotherhood meeting :roll:

Bug 5: The Hunters Run

At the end again, you have to come back out of the tunnels. Upon doing so, you usually freeze up with no control, though the game is running. To get out of it, open the console and type moveqt to go to the quest target. The quest then ran fine for me, until I had to get back out again, when I froze approaching the door. Again, moveqt fixed the problem.

Author:  derf [ Wed Apr 05, 2006 6:02 pm ]
Post subject: 

Finding Your Roots quest. I collected 10 Nirnroot, made 4 of them into potions, and the journal still said i had 10 and that i could go hand them to the dude.

Author:  pevil [ Thu Apr 06, 2006 2:17 am ]
Post subject: 


Author:  RB [ Wed Jul 02, 2008 6:01 am ]
Post subject: 


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