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ClanKiller.com - View topic - The Madventure Company - POE 2: Deadfire
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The Madventure Company - POE 2: Deadfire 
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Post The Madventure Company - POE 2: Deadfire
So i started a new game on the highest difficulty with level scaling on but only upwards. I did choose most of the good blessings that were available since I already completed the game. So here begins the journey of Madventure Company.

Since there's room for 5 I chose:
Peltz the Undecided: Godlike full plate wearing Paladin/Druid. A confused druid that doesn't like nature very much.
Rinox the Terrible: Dwarven Barbarian/Mage. A dwarven mercenary of-course.
Derf the Ranger: Amuan rogue/mage. The man with the plan...to get everyone killed of-course by agroing too many too soon.
Satis the Sane: Elven Fighter/Priest. Still can't believe he's in the same company with Derf.
Shiny the Friendly: Elven Chanter/Mage. She brings friends to the fight.

They are all Dexterity/Might builds for melee combat. The magic is there to only enhance it. Rinox ofcourse uses axes, Satis uses flails, Shiny sabers and the others whatever is at hand. Shiny is going to be summoning help (hence the friendly) and she picks people's pockets naturally. Derf is the scout with mechanics and some stealth skills.

Needless to say I've had to reload a few times already. The fight in Port Maje in the flooded district is pretty much impossible at the moment. By the time I reached the first enemy, one of my team was already dead and another had lost half of his hp. So i left town to combat something easier. Made short work of some Xaurips but at the Adra excavation site I was again defeater by some boars. I reloaded and managed to win but Rinox, Satis and Shiny were knocked out. Note that one of the boars in this fight has two skulls on his name.

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Sat Aug 18, 2018 11:43 pm
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Post Re: The Madventure Company - POE 2: Deadfire
Just for the record i switched off the level scaling. I'm sure there are people who appreciate the 45 minute epic triumph against a level 6 pig but I'm not that person.

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Sun Aug 19, 2018 6:50 am
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Post Re: The Madventure Company - POE 2: Deadfire
:lol: Good example, seems like the best (logical) decision.

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Sun Aug 19, 2018 10:51 am
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Post Re: The Madventure Company - POE 2: Deadfire
So i've had some successes and some losses. I have now reached Neketaka and i'm gathering up equipment so I can actually fight something. Since my party is lacking in crowd control, the fights tend to be either 'combat begins, your dead' or I win without much effort.

I boarded a Principi dhow that had 11 crewmembers and they totally massacred my crew even though we were roughly same level. The first round immediately took down one of my party members so it was pretty much downhill from there.

I did have success against one of the bounty targets, a drake. No losses there.

I took on the goldpact knights at The Hole. Shiny was taken out by a rogue with a special attack but the others had no great difficulty of chopping that group to pieces. However the fight outside with the band of thieves was a whole different story. About a minute into the fight I lost Rinox and Shiny. Satis was soon taken out as well. Derf however managed to save the day once my Not-so-fond-of-Nature druid/paladin had engaged the rest of the rabble, derf took out the archers with assassination attacks. And the rest of the thieves were taken out as well. Awesome fight. However i had to rest and so i lost the +50% healing buff.

So then I made my way to Delver's Row and attacked the highwayman there. That didn't go so well. There were just too many and Derf refused to stop moving into the middle of the incoming horde (this is was a path-finding issue as the game has quite many problems with it). So he was taken out quick, Rinox and Satis followed soon after because the enemy mage cast blindness on all of us. Then down went the druid and so only Shiny remained but only for about 3 seconds :D.

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Tue Aug 21, 2018 2:29 am
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Post Re: The Madventure Company - POE 2: Deadfire

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Fri Aug 24, 2018 4:53 pm
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Post Re: The Madventure Company - POE 2: Deadfire
Well so far I've been travelling around Neketaka buying up weapons and armor. Nothing interesting happening at the moment.

I did pick up the glove quest from Periki's Overwatch and tried to beat some sense into the rauatain captain, turns out this aggros the entire district. Needless to say a reload was in order after they butchered the party.

As for your character its all about crits, speed and armor rating plus deflection. I think the first one is Merciless Gaze, the second is health damaging haste and then Iron Skin or some other protection. The Merciless Gaze is cool looking spell, it causes small beams shine out from the casters eyes. The build videos I've watched, they go for Chitzen's Lance spell that summons a two handed spear. That is an area of effect weapon so it can damage all enemies around the caster but that just wouldn't do for my party, so axes it is. I mean taking the mage class was sacrilege enough, no need to push it more :D.

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Sat Aug 25, 2018 12:45 am
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Post Re: The Madventure Company - POE 2: Deadfire

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Sat Aug 25, 2018 3:34 am
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Post Re: The Madventure Company - POE 2: Deadfire
See the pic below. Pity it doesnt last for the whole duration of the spell.


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Sat Aug 25, 2018 4:52 am
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Post Re: The Madventure Company - POE 2: Deadfire
That's pretty damn badass 8-)

I also love Spark the Souls of the Righteous, (priest spell). That shit can fuck up large groups of enemies when used on a solid tank!

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Sat Aug 25, 2018 6:27 am
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Post Re: The Madventure Company - POE 2: Deadfire
How's the crusade going Peltz?

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Wed Aug 29, 2018 2:22 pm
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Post Re: The Madventure Company - POE 2: Deadfire
Took a break. Will continue next week probably.

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Wed Aug 29, 2018 11:27 pm
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Post Re: The Madventure Company - POE 2: Deadfire
Satis the Sane and Shiny the Friendly? :lol:

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Sun Sep 09, 2018 1:36 pm
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Post Re: The Madventure Company - POE 2: Deadfire
I think he was being sarcastic ;-)

Peltz, the new challenge modes are out now.

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Sat Sep 15, 2018 8:14 am
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