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Sui Generis https://forums.clankiller.com/viewtopic.php?f=21&t=4125 |
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Author: | Peltz [ Sat Apr 20, 2013 12:44 pm ] |
Post subject: | Sui Generis |
http://www.baremettle.com/sg/home/ |
Author: | Rinox [ Wed Apr 24, 2013 10:58 am ] |
Post subject: | Re: Sui Generis |
yeah this was kickstarted a while back already. Looks like the engine has craploads of potential, but I'm skeptical about how good the actual game is going to be! I guess we'll have to wait and see. But thanks for the reminder Peltz. |
Author: | derf [ Sun Apr 28, 2013 12:33 pm ] |
Post subject: | Re: Sui Generis |
*booksmarks to watchlist* cheers P. Looks good. I do recall this from a while back. Nice kinetic feel to the combat. |
Author: | Rinox [ Wed May 01, 2013 2:38 pm ] |
Post subject: | Re: Sui Generis |
Said it before and will say it again, I love how the Ogre with the flail just smacks that guy away and pretty much crushes him in his armor. It's a realistic difference in the size and strength of the two fighters (and the range of the weapon). Something that big swinging a weapon of that size will easily knock your head off. I hope they keep such elements in the final game, instead of having a tiny human with a cheeseknife taking down a 100 tonne dragon. |
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