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ClanKiller.com :: View topic - L.A. Noire - PC version inbound
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L.A. Noire - PC version inbound
https://forums.clankiller.com/viewtopic.php?f=10&t=3938
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Author:  Peltz [ Mon Sep 26, 2011 2:40 pm ]
Post subject:  L.A. Noire - PC version inbound


Author:  Satis [ Tue Sep 27, 2011 5:22 am ]
Post subject:  Re: L.A. Noire - PC version inbound

Yea, I think I'll avoid Rockstar's bugfest console ports. Plus it'll probably require Steam, Games for Windows, Rockstar Social Network, and 5 magazine subscriptions to sign in.

Author:  Peltz [ Tue Sep 27, 2011 7:12 am ]
Post subject:  Re: L.A. Noire - PC version inbound

Yeah, pity, you did forget Gamespy though. I will pick it up at some point.

Author:  Rinox [ Wed Sep 28, 2011 6:01 am ]
Post subject:  Re: L.A. Noire - PC version inbound

I'm still hoping they port Heavy Rain to the PC some day...seems unlikely though. And I'm not gonna buy a 51454 million € PS3 for one or two games. :roll:

Author:  Satis [ Wed Sep 28, 2011 4:23 pm ]
Post subject:  Re: L.A. Noire - PC version inbound

Sony must die!

Author:  Peltz [ Mon Feb 04, 2013 1:03 pm ]
Post subject:  Re: L.A. Noire - PC version inbound


Author:  Rinox [ Mon Feb 11, 2013 10:12 am ]
Post subject:  Re: L.A. Noire - PC version inbound

Saw it on RPS. Weird as hell to see them actually 'acting out' the bloopers in the motion capturing/face capturing system.

Author:  Rinox [ Wed May 01, 2013 2:54 pm ]
Post subject:  Re: L.A. Noire - PC version inbound

Just to say I finished this game a few days ago. I'd played through 70% of it when I was still in Belgium but then put it on hold as I didn't have my desktop here. So I played through the remainder of the game and finished it.

Mixed feelings...the game has a LOT going for it. The acting, the casework, the atmosphere, it's all there. It also offers a way to cut out a lot of action stuff if you're not interested in that. Don't want to spend 5 minutes driving between locations every time? You can let your partner drive. Die a few times on a particular action scene or fail a chase scene a few times? You can just skip it. I thought it was nice, as the detective work is by far the most enjoyable part of the game.

I would play it on the couch with a glass of wine, methodically searching scenes for evidence and then grilling witnesss and suspects. Turns out I was quite good at the former, but not so good at the latter. :roll:

Anyway, what bugged me how the game somewhat hurriedly wrapped the overarching story up in the last third. The first half of the game had excellent pacing, then there was a somewhat longish middle part without too much evolution and then BANG the finale starts. So I dunno. You switch desks a few times - traffic, homicide, vice, arson - and I must say the homicide missions were by far my favorite. Dealing with murders and serial killers is just a lot more interesting than solving drug trafficking and house fires, unsurprisingly.

So in close, enjoyed the game, has great production values and aspirations, but falls apart a little at the end.

Author:  Satis [ Fri May 17, 2013 9:29 pm ]
Post subject:  Re: L.A. Noire - PC version inbound

I don't know why, but reading that made me want to play Police Quest.

Author:  Rinox [ Sun May 19, 2013 8:28 am ]
Post subject:  Re: L.A. Noire - PC version inbound

Haha, I think they have Police Quest on GoG. :P

http://www.gog.com/gamecard/police_quest_1_2_3_4

Author:  Satis [ Sat May 25, 2013 8:02 am ]
Post subject:  Re: L.A. Noire - PC version inbound

Oh, no way, I'm too much of a graphics whore. I've love a faithful recreation of police quest 1 though.

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