I have succumbed to Minecraft, which is seemingly taking the internet by storm lately. Even though it's still in alpha and can be pretty buggy and features keep getting added, it's so fucking addictive...
Basically it's a 1st person indie game (virtually a one-man development) that features a procedurally generated world and a crafting system. It has some basic physics, a day-night cycle, animals, monsters, mining (duh) and crafting (duh²). Most of the monsters only come out at night (they burn at dawn) or hang around in underground caves/the shade, so as long as it's day time you're always relatively safe.
You start with nothing. Then you start exploring...you gather some wood, build a workbench and make some sticks out of the wood you have left over. From the sticks and wood you can then make a wooden pickaxe, which is fragile but will allow you to mine stone. With that stone you can make a stone pickaxe (2 sticks + some stone) which is slightly better than a wooden pickaxe, etc.
But there's much more. You can gather stone/sand/precious minerals and craft armor, weapons, new pickaxes/shovels/buckets out of; or use them as base materials for other things like glass (sand + coal in a furnace will make glass). And so on. After a (long-ish) while you'll be building automated doors and powered minecart tracks, opening possibilities for ingenious and/or extravagant structures.
I've been working for a long time on my Fortress of Solitude and it still looks pretty shitty.
Basically I built a small "entrance house" on some inland water and from that I built a ridiculously long shaft with a ladder in to just about as high as I could build, and constructed a sort of penthouse at the top with glass walls on the East and West side so I can see the sun rise and fall.
You wouldn't believe how often I fell down my tower during construction.
There is a small problem though: I originally meant the tower to function as a beacon for my adventures until I can make a compass, but it's so tall that my penthouse and its lighting stick out above the clouds. So I can't see shit on a cloudy day.
I'm thinking of making a well-lit platform slightly lower on the tower for that purpose.
Yesterday I did part 2 of my megalomaniac project and extended the ladder shaft down into the sea. Originally the idea was to make just make the walls of the ladder shaft glass so I could see the sea as I climbed down, but that quickly got replaced with the idea of making it drop down into a glass underwater house.
Again a few deaths, since my house is in an artic area and I had to dive up and down all the time to build (also, it's harder to mine underwater, takes longer) in openings in the ice that I made, but they sometimes freeze up unexpectedly while you're diving.
Next step should be some sort of decorating the underwater veranda and then I'm gonna make that beacon platform I mentioned. Then I'll go on a deep mining journey for some precious minerals. I actually did happen to find redstone earlier but I got crushed underneat some loose sand and never found my gear again.
The game's website collapsed under its own popularity a few days ago but they're getting it back up. In the meantime, here's the site, the wiki, the texture pack I use (makes it so much better) and some random vids to give you an idea.
http://www.minecraft.net/http://minecraftwiki.net/wiki/Main_Pagehttp://www.minecraftforum.net/viewtopic ... 25&t=25676(click to see the aerial view of a part of some community server)
I've seen even cooler ones but can't find them right now.
P.S. there's also a MP mode where you can get on a server and build shit together/near each other. And grief.
P.P.S. the game is currently 10 $ in Alpha, but will get more expensive as it goes in beta and gold (and you only pay once), so if you're thinking of buying, now would be the time