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OpFlash 2 (Satis - Get ready to shit yourself) https://forums.clankiller.com/viewtopic.php?f=10&t=2867 |
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Author: | derf [ Sat Jul 12, 2008 3:36 pm ] |
Post subject: | OpFlash 2 (Satis - Get ready to shit yourself) |
http://www.gamersyde.com/stream_7737_en.html I'm saving up for new PC ... right effing now! |
Author: | Satis [ Sun Jul 13, 2008 10:27 am ] |
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Author: | RB [ Sun Jul 13, 2008 12:56 pm ] |
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Author: | derf [ Sun Jul 13, 2008 2:40 pm ] |
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Author: | Satis [ Mon Jul 14, 2008 12:28 pm ] |
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Author: | Rinox [ Fri Jul 18, 2008 7:54 am ] |
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HAving never played OP, what's so cool about it? What makes it better than all the other tactical team FPS games out there? |
Author: | Satis [ Fri Jul 18, 2008 3:32 pm ] |
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Author: | derf [ Wed Aug 20, 2008 1:04 pm ] |
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Author: | derf [ Wed Aug 20, 2008 1:06 pm ] |
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http://www.youtube.com/watch?v=J17xiUH4 ... E8&index=4 http://uk.gamespot.com/pc/action/operat ... -interview http://uk.gamespot.com/pc/action/operat ... g=;title;2 - Amphibious vehicles confirmed - Tactically aware AI system - Shot of the Game Menu - Full character personalisation - over 400Gb of data, used for research - weapons, tactics etc - Vehicles, weapons do become worn and dirty when used - 220 sqKm without Sea (4 hours walk, 20 mins in a fast vehicle) - Full geological features, valleys, rivers etc - Live video of destruction shown - Persistence of Damage effects - Dynamic night / day / weather cycle - video shown - Full vehicle embarking animations - Full weapon animations + reloads - Player must learn how to use a weapon based on manuals - 50 Vehicles - Land air, sea - AI - Commander based - AI wathed you and moves their units like a commander - Releasedate : Spring 2009 - Multiplayer - accessibility - - Crossplatoform - simplifying interfaces? enforced codemasters to use innovation in controllability the PC versions have not been dumbed down and neither have the console platforms - Multiplayer game types - definite - Coop and DM + 2 more modes - PLA classified information - apparent the PLA have been making themselves worthy of defeating the americans. - Armies have different balancing attributes such as soldier age, experience, training - uses a dynamic loading system , where the island is shown with out excessive system load |
Author: | Rinox [ Fri Jan 30, 2009 3:55 am ] |
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Author: | Satis [ Fri Jan 30, 2009 6:18 am ] |
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Author: | Rinox [ Thu Apr 16, 2009 9:37 am ] |
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Author: | Peltz [ Thu Apr 16, 2009 9:57 am ] |
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Author: | Satis [ Thu Apr 16, 2009 3:50 pm ] |
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haha, yea. Nice to see someone opting for the realistic combat simulator over the arcade shooter. There's a place for both, but the first is far too common. Looking forward to this. |
Author: | Rinox [ Sun May 31, 2009 7:10 pm ] |
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Arma II review, focusing on its huge scope http://www.eurogamer.net/articles/arma-ii-hands-on |
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