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Satis? https://forums.clankiller.com/viewtopic.php?f=1&t=650 |
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Author: | RB [ Fri Jan 16, 2004 12:20 pm ] |
Post subject: | Satis? |
By things I got from this forum (I never had time to search your own site) I can conclude you're one 3D artist or similar or more in 3D world. I hope you remember my story of all-seeing eye (FOV=360deg), yes? That thing was (and it is and it will be) my obsession for last 1.5 years but, it seems others are not much interested in experimenting with such a things. So, I must ask you: didn't you feel challenged against ability to render pure (not deformed as it seems at first info) scenes with FOV=360deg? What you think about that at all? |
Author: | Satis [ Fri Jan 16, 2004 11:02 pm ] |
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Author: | RB [ Wed Jan 21, 2004 8:50 am ] |
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Author: | derf [ Fri Jan 23, 2004 4:43 am ] |
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I think GFree is trying to describe an application that creates just a normal, front and human like view of a 3D image. Whereas i think Satis is trying to describe an application that scans a room/place at a 360degs and then makes one long but short image of the horizontal scan. |
Author: | Satis [ Fri Jan 23, 2004 8:29 pm ] |
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Author: | RB [ Sat Jan 24, 2004 3:37 am ] |
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Author: | RB [ Mon Mar 15, 2004 1:51 am ] |
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Ok this is what I meant by fov:360x90. If you wanna more screenies or to show what you have about this matter, feel free to post it here. . Satis, you said me to remind you to render something with fov:360 in your rendering software and whatever it is. Have you time now? |
Author: | derf [ Mon Mar 15, 2004 4:07 am ] |
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unlikely, the bastard still hasnt done the quick reply thing yet. Ill have to book you in for 15th June 2012. Is that ok? |
Author: | Satis [ Mon Mar 15, 2004 8:45 am ] |
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Author: | Satis [ Mon Mar 22, 2004 7:47 pm ] |
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ok, I lied, Bryce does allow you to do it directly. As proof, I'm uploading a render. I scattered objects all around the camera and did a 360 degree panoramic render. I'm also adding a link to a quicktime VR rendering I did of the same scene. It's about 1MB and you have to have quicktime installed to view it, but it'll let you move the camera around so you can see the limitations of the render. There is a little bit of area straight down and straight up that's not seeable, but it's a pretty small area. |
Author: | RB [ Tue Mar 23, 2004 6:34 am ] |
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This image say it exist but hardly give some clue how it works. Can you render in wireframe with camera inside of hi-polygon Box and hi-polygon Sphere, plese? |
Author: | Satis [ Wed Mar 31, 2004 3:28 pm ] |
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Author: | RB [ Mon Apr 05, 2004 12:35 am ] |
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Then, can you tell me how goes real time rendering there? I mean: like in games. |
Author: | Satis [ Mon Apr 05, 2004 8:59 am ] |
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err, I have no idea what you're talking about, sorry. As far as the 360 degree panorama thing, I could render a movie out of it. Of course, it'll be huge, and I know your bandwidth/storage constraints. |
Author: | RB [ Thu Apr 08, 2004 3:35 am ] |
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