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Blender https://forums.clankiller.com/viewtopic.php?f=1&t=579 |
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Author: | Arathorn [ Wed Nov 12, 2003 4:58 pm ] |
Post subject: | Blender |
Does anyone of you (except Satis) do anything with 3D modeling? I ask this because after a long pause I resumed my tries to learn how to use , helped by the new interface. Now I was wondering if one of you uses a program like this, what are your experiences with them? What's your favourite program? This is something I made tonight btw. A simple low-poly model of a car. |
Author: | derf [ Thu Nov 13, 2003 4:19 am ] |
Post subject: | |
No idea. |
Author: | Arathorn [ Thu Nov 13, 2003 9:51 am ] |
Post subject: | |
That answer isn't possible. You either do 3D things or not, surely you know yourself what you are doing? |
Author: | derf [ Thu Nov 13, 2003 10:19 am ] |
Post subject: | |
Ha lol. Read your question wrong. I'd haveto say. NO |
Author: | Satis [ Thu Nov 13, 2003 1:27 pm ] |
Post subject: | |
Does that mean I'm not allowed to have an opinion on this topic? Something tells me I'm about the only other 3d modeller on here. |
Author: | Arathorn [ Thu Nov 13, 2003 2:44 pm ] |
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Author: | Satis [ Thu Nov 13, 2003 10:39 pm ] |
Post subject: | |
ahhh, ok. I can deal with that. In that case, my favorite 3d modeling program is currently Cinema4d. It's amazing what you can do with that. Particles are pretty cool (though I really don't know much about them yet). I was doing a project in c4d but got sidetracked when I started my site redesign. I'll probably get back to it once I finish my site. Here's some of the basic assets I was creating for the animation. They're not quite finished yet, but the fighter is very close (unless I decide to rebuild it). |
Author: | Arathorn [ Fri Nov 14, 2003 3:41 am ] |
Post subject: | |
Wow! I'm far away of being able to do that. |
Author: | Satis [ Fri Nov 14, 2003 3:49 am ] |
Post subject: | |
it's honestly not that hard. It's just time consuming. I've never used Blender, so I don't know how it handles modeling, but with c4d it's just a matter of placing primitives and cutting them to how I want them (or doing boolean operations). The fighter, for instance, is primarily just a bunch of squares, resized and squashed, with some chunks cut off with the knife tool. Modeling a car to be realistic would be a serious pain because of all the odd curves and stuff. And then texturing is pretty rough too. |
Author: | derf [ Fri Nov 14, 2003 4:04 am ] |
Post subject: | |
There are some serious design flaws in your missile and jet Satis. |
Author: | Arathorn [ Fri Nov 14, 2003 7:08 am ] |
Post subject: | |
The things I've tried with Blender were all with extrusion, I think that is the mayor tactic for that program, although I'm sure there are lots of ways to make something an other way, but I don't know them yet. I don't want the car to be very realistic, because I want to use it in a game (, a 3D sequal to Transport Tycoon), so it has to be as low-poly as possible, as there will be a lot of moving objects to be calculated, and the view will be quite small anyway. But texturing will be a pain in the ass, although maybe someone elsee can do that with the models I provide. |
Author: | tyranus [ Fri Nov 14, 2003 3:41 pm ] |
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Author: | Satis [ Fri Nov 14, 2003 7:07 pm ] |
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Author: | Mole [ Sun Nov 16, 2003 1:07 pm ] |
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Author: | Arathorn [ Sun Nov 16, 2003 1:26 pm ] |
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