Technically, almost everything that is doable with D3D, is doable with OpenGL too. And vice versa.
Practically, everything is and will be possible with both APIs as long as there is interest in developing them parallely.
Personally, I still like more the way OpenGL approaches to 3D because it is closer to natural understanding of geometry (the part of it which is basis of 3D programming) and therewith excellent for beginners.
I am still waiting to see what an interface will DX10 have to offer.
Here is a nice with other nice links on the bottom.
[spoiler]This topic is lightmotive of long wars in many forums.[/spoiler]Statistics: Posted by RB — Fri Dec 29, 2006 4:29 am
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