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ClanKiller.com Tweaks, Games and General Disorder 2008-10-17T01:42:55-06:00 https://forums.clankiller.com/feed.php?f=23&t=2901 2008-10-17T01:42:55-06:00 2008-10-17T01:42:55-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=51026#p51026 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by RB — Fri Oct 17, 2008 1:42 am


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2008-10-17T01:38:25-06:00 2008-10-17T01:38:25-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=51025#p51025 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by Rinox — Fri Oct 17, 2008 1:38 am


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2008-10-16T22:46:55-06:00 2008-10-16T22:46:55-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=51018#p51018 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by RB — Thu Oct 16, 2008 10:46 pm


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2008-10-08T02:05:43-06:00 2008-10-08T02:05:43-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50814#p50814 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by RB — Wed Oct 08, 2008 2:05 am


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2008-10-08T01:55:07-06:00 2008-10-08T01:55:07-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50813#p50813 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by Rinox — Wed Oct 08, 2008 1:55 am


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2008-10-07T09:14:09-06:00 2008-10-07T09:14:09-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50797#p50797 <![CDATA[Morrowind - Freeman]]>

Btw, while I 'worked on my own', I developed some very spicy algorithms for reducing complexity of rendering huge urban areas, and clipping. That stuff might be something new or not (I will have to join and participate at SIGGRAPH to see it) but I think I can yet render urban areas of virtually infinite size without having problems. It would be even able to customize for the mech it is running on. The thing I dislike about Oblivion and Morrowind is that the cities (and city areas?) are just too small. Loading between parts of the city and overall loading in Morrowind just booores.

Statistics: Posted by RB — Tue Oct 07, 2008 9:14 am


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2008-10-07T08:59:55-06:00 2008-10-07T08:59:55-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50794#p50794 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by RB — Tue Oct 07, 2008 8:59 am


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2008-10-07T08:56:20-06:00 2008-10-07T08:56:20-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50792#p50792 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by Rinox — Tue Oct 07, 2008 8:56 am


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2008-10-07T07:56:09-06:00 2008-10-07T07:56:09-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50788#p50788 <![CDATA[Morrowind - Freeman]]> Statistics: Posted by RB — Tue Oct 07, 2008 7:56 am


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2008-10-07T02:21:53-06:00 2008-10-07T02:21:53-06:00 https://forums.clankiller.com/viewtopic.php?t=2901&p=50781#p50781 <![CDATA[Morrowind - Freeman]]>
Most dangerous opponents are vampire ancients, dragonlings, daedra lords and ancient lichs. For the vampire and lich I even used to make special reflect/absorb rings at the mages' guild to survive their initial 'blast'. i was an archmage and they could still one-shot me with spells if they got lucky. :( Thankgod they weren't very strong physically.

Daedra lords...cast strong magic AND could kick your ass in melee.

ancient lich and vampire:



Statistics: Posted by Rinox — Tue Oct 07, 2008 2:21 am


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