But yeah, some things irritated me. Like how all (non-quest) items would always be destroyed when you bash open a lock instead of picking it. I mean, bashing open a lock doesn't necessarily mean "take a huge broadaxe and smash the chest into splinters". As if it's impossible to be a litte more subtle and apply a little "local" force on the chest/lock. Lame.
The lack of NPC interaction made for a less immersive and lonely experience at times too. Sometimes NWN felt more like an in-depth Diablo than a true RPG.
But meh, I think we understand each other. Statistics: Posted by Rinox — Mon Oct 06, 2008 1:58 am
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