I somewhat agree with the reviewer on some points, but mostly I felt like he was making a lot of assumptions based on the gameplay time he had and was being overly critical. Seriously, F3 is getting rave reviews all over the world...even if Bethesda bought some of them off, they can't buy off THAT many reviewers. Or, me, Satis and Peltz, for that matter.
-Bethesda made a break with this new title, a sad bend towards products multiplying "fan service", the dumb, goofy stuff that will make the client laugh, the "awsum roxxorz" elements and micro-gameplay to the detriment of world coherence and deeper mechanisms
While the game has certainly lost some of its depth compared to the more hardcore CRPG of yonder, it's not quite a kiddie-1337speak sort of game. By any means.
-shallow combat spoiled by VATS and slowmotion sequences as gore as pathetic
I like VATS just fine. It's a pretty ingenious middle way between TBS and ream-time first person RPG combat, but it could still be perfected even more. what's wrong with the slowmotion? I've seen thousands of attacks in VATS now and I can't say I've grown tired of it yet. It's just really well done, if a little cartoonish. But that's also Fallout.
- a terribly short main quest
Granted. It could have been longer. It could have been more 'grey' in morality. But it was still pretty kickass. Whoever's playing through the game focusing on the MQ alone isn't really taking in the game much tho, if you ask me.
-With technical means a lot inferior, Fallout 1 and 2 managed to depict this world in all its rococo excess and misery in a formidable manner. But no, despite the dismantled bridges, the huge depth of field, the buildings trying their best not to fall down, it just does not work.
Completely disagree. I think it works wonderfully well. F1 and 2 were awesome, but saying that they had more varying backgrounds and so on is just plain untrue. F1 and 2 recycle the same buildings over and over again, with some unique buildings thrown in the mix.
- ruins placed strategically to prevent you from crossing the street because designers decided that you shouldn't take THIS path.
Could've been more elegant, true, and frustrating at times when you lost your way. But not much of an immersion-killer either. In the originals you couldn't you pretty much couldn't go anywhere but the cities/main dungeons.
-Where the first Fallout episodes where built around balancing your own desires and deciding what sacrifices you were ready to do in order to fulfil them, Bethesda sweeps this and allows you to switch styles at will.
Yes, karma was developed more in-depth in the original 2 fallouts. But you'll need to give those beggars a LOT of water to go from black-as-coal evil to shiny good in F3. You'll need to dig in to get your karma back up. The only thing I miss in F3 is the local reputations for every town. That's all.
Bottom line:
Is F3 less 'deep' than F 1 and 2? Maybe a little less edgy, yes. And yes, a few concessions have been made for the console kiddies. But I still hugely enjoyed (and enjoy) the game and I do see it as a worthy addition to the franchise. It's not a direct successor to the Vault Dweller saga, but that was never the intention of Bethesda. That's why the game is on the other coast, too.
Let's not forget: children were removed from the majority of Fallout 2's localized games (re: unkillable children in F3). F 1 and 2 were basically a collection of around 20 completely independent 'zones' recycling many similar backgrounds, and the fast travel option basically wasn't more than a countdown clock which could, at times, put you in a random area with random enemies. That was replaced by walking around in F3 and meeting enemies in the wild. The 'you cannot go further in this direction, please go back' area at the edge of the F3 map may break immersion, but that's the problem with FP view. In F1 and 2 you just COULDN'T reach the end of the map.
And so on. F 1 and 2 are godlike, let's keep that straight. But there is a lot of nostalgia in our memories too. We'll never get the edge and snappy dialogue of Black Isle back, but that's the way it is. Other than that...some criticisms in the review just suck. Hours of subway tunnel crawling for the MQ? Wtf? He must have played a different MQ than me. Statistics: Posted by Rinox — Mon Nov 24, 2008 8:11 am
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