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ClanKiller.com Tweaks, Games and General Disorder 2006-10-07T08:39:22-06:00 https://forums.clankiller.com/feed.php?f=20&t=1509 2006-10-07T08:39:22-06:00 2006-10-07T08:39:22-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=42234#p42234 <![CDATA[Character Builds]]>
skills:
Balthazar's spirit
holy wrath
retribution
succor
spell breaker (elite)
blessed signet
sigent of devotion
rebirth

smite 16, divine favor 15, the rest doesn't matter.

Basically, put all 4 enchants on the primary monk. Put Spellbreaker on him if he's about to hit some mesmers. He does the rest. The damage output from holy wrath and retribution is incredible. But, you never have ANY energy, hence the sigs. Blessed sig is for between fights, so you can have enough energy to drop spellbreaker. Don't bother casting it in fight.

I don't know the primary monk build yet. :p I may post that when I learn it, but this biuld is easy. Just stay away from baddies.

Statistics: Posted by Satis — Sat Oct 07, 2006 8:39 am


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2006-09-20T10:55:05-06:00 2006-09-20T10:55:05-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=41949#p41949 <![CDATA[Character Builds]]> Statistics: Posted by Satis — Wed Sep 20, 2006 10:55 am


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2006-09-20T04:32:42-06:00 2006-09-20T04:32:42-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=41946#p41946 <![CDATA[Character Builds]]> Statistics: Posted by Rinox — Wed Sep 20, 2006 4:32 am


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2006-09-18T21:07:25-06:00 2006-09-18T21:07:25-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=41933#p41933 <![CDATA[Character Builds]]> Statistics: Posted by Satis — Mon Sep 18, 2006 9:07 pm


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2006-07-30T11:58:05-06:00 2006-07-30T11:58:05-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=41225#p41225 <![CDATA[Character Builds]]> Statistics: Posted by Satis — Sun Jul 30, 2006 11:58 am


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2006-01-21T07:56:44-06:00 2006-01-21T07:56:44-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=35407#p35407 <![CDATA[Character Builds]]> Ice imp cave W/Me solo farmer



So, this guy is virtually invincible farming ice imps. Satis is a witness to that, and I'll post a vid of it soon. Anyway, first things first: try to stack on damage reduction items and runes. Mine has the close to the best of the best, try to have something equal. I.e., a piece of knight's armor (not chestpiece), a rune of sup absorption, and a shield that has -2 dmg reduction (while in a stance, preferrably. Or while hexed).

So, on to the skills:


Sprint: Duh. To run from Granite Citadel to the ice cave.
Elemental resistance: crucial. This stance will have to be on at all times when farming the imps.
Watch yourself!: Shout...for that easy armor bonus.
Dolyak Signet: Relatively crucial vs. the imps and to get past the ice giants.
Healing Signet: Well...to heal. :P
Power Drain: Very important. Used to interrupt the Ice Golem's use of rust. Costs only 5 energy, works instantly and from a distance; and has a slightly slower cooldown than rust. Ftw! Can also be used to own maelstroms when there's no golems around.
Cleave [elite]: Quick-charging adrenal skill. Spam it!
Executioner's strike: Slow-charging adrenal skill, but massive dmg.


There are some variations possible, but ele res/dolyak sig/watch yourself is the basis if you wanna survive. You can switch around the weapon skills...if you don't mind the energy cost of other fast-charging attacks.

Then, for attributes:

->put the minimum required points in your weapon and/or tactics skill, depending on your weapons or shields.
->try to have about 10 in strength...it's good for sprint and Dolyak's. And the more you do, the less time Dolyak's take to recharge. (duration is 17 seconds at 10, cooldown 20...so only down for 3 secs)
->then put 5-6-7 points in inspiration magic.

That should do the trick. :) Now you'll have a super-duper IDS farmer. Good luck!

Statistics: Posted by Rinox — Sat Jan 21, 2006 7:56 am


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2006-01-16T07:40:34-06:00 2006-01-16T07:40:34-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=35278#p35278 <![CDATA[Character Builds]]> War Ettin farmer build


This is my fav ettin farming build...and if I say so myself, darn effective and efficient. Low chance of dying (none really if you don't fuck up), relatively fast, and no need for slow natural regen. I might be prejudiced cos I just play my war a lot and therefore am "better" at it, but meh, here we go.

It's an adrenal build...so I recommend using an adrenal axe, if you have one.

Stats (not counting runes...only have +1 runes anyway, except for vigor and absorption)

Axe mastery: 12
Tactics: 10
Strength: 7
Inspiration magic: 6

You can add or subtract points here and there according to your weapon req and such, of course.

Skills

Cleave (Elite): extra damage, fast adrenal charge
Executioner's strike: extra damage, slow adrenal charge
Cyclone axe: little extra damage, hits multiple targets, 5 energy. Great for building up adrenaline.
Disrupting chop: adrenal skills, slow charge. Disrupts action and disables skills for 20 seconds. Crucial!
Healing Signet: duh!
Physical resistance: 10 energy, but long-lasting and very effective. With this stance you'll barely feel anything except the ettin's power attacks.

Those are the core of the build. Then you have

Sprint vs. Penetrating blow: I like to bring sprint cos you should have more than enough damage with the core skills, and it's just easy to get rid of tengu or skales. Makes life easier, in general. If you desperately want damage take penetrating blow along tho.

To the limit! vs. For great justice! : both awesome shouts, but I prefer to the limit. It's lower energy (5 vs 10 for FGJ) and instant. Since you should be fighting about 5-6 opponents tops at the same time, it should be perfect. (only affects up to 5 opponents)



There you go...you should breeze through ettin farming like this. Only thing you need to learn is to time the ettins' tendency to activate their healing sig. Once you get that right, you're in. So keep in mind: don't use disrupting chop for anything but disrupting healing sigs! It charges slowly, so you shouldn't waste it. Other than that it's just chop, chop and heal. And use a shout or a stance now and then. Have fun. :P

Statistics: Posted by Rinox — Mon Jan 16, 2006 7:40 am


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2006-01-14T14:41:26-06:00 2006-01-14T14:41:26-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=35249#p35249 <![CDATA[Character Builds]]>
Skills
Glyph of Renewal (elite) - recharges next skill instantly
Meteor Shower
Aftershock
Flame Burst (can be switched out)
Fire Attunement
Armor of Earth / Kinetic Armor
Ward Against Melee (may be optional)
Healing Breeze

Points..
Healing: 7 (for 6 points of regen)
Fire: 16
Earth: 11
Energy Storage: the rest

Fire attunement of course.
Aggro the enemy, then immediate cast armor of earth and ward against melee.
-Glyph of Renewal,
-Meteor Shower
-Healing Breeze
-Aftershock timed with metoer shower knockdown
-Meteor Shower
-Flame Burst

Typically that kills everything. I've had it work against as many as 4 ettins at a time. It's possible to substitute kinetic armor for armor of earth, but it's hard....8 seconds is barely enough to shoot off meteor shower, and if you don't get that off before armor expires you're screwed. Flame burst is optional.... you can switch that out with your choice of damage-inducing skills. Also, ward against melee seems almost optional...you could maybe substitute something else in there.

I'm playing around with the idea of a build using Shield of judgement. SoJ's effects could replace both armor of earth and ward against melee, probably, as well as make aftershock more useful. But I don't have it yet, so I can't play around with that.

Statistics: Posted by Satis — Sat Jan 14, 2006 2:41 pm


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2005-12-26T18:01:26-06:00 2005-12-26T18:01:26-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=34798#p34798 <![CDATA[Character Builds]]>
For any char (caster or melee) simply use Soul Barbs (every hex or enchantment cast on the target whilst its active does x dmg), followed by Weaken Armour (hex), Empathy (hex and dmgs them everytime they attack) and then Conjure Phantasm (hex and degen). In pre-sear this combo was dropping stuff in less than 5 seconds. In post sear most stuff drops within 10 seconds. Monks tend to go down in around 20 seconds. Through in a Backfire for the casters you come across and it's all good.

Reason I went for the damage side of it more than the interupt/mess with side is because I love interupting with my ranger. Plus the mes has few good interupts til later. Though when I've messed around with true interupts on my R/Me, I do love the mes ones such as Backfire, Power Spike and another that I forget. At 12 attrib, Backfire does something like 119 dmg everytime they cast; 5 spells cast under that and you'd be dead. Imagine running into a 'n00b' ele who still spammed Flare as the main attack... around a 5 second kill would be pretty damned sweet in PvP ;) Power Spike interupts a spell and does something like 60 dmg at 12 attrib. Not to mention the energy stealing spells that the mes has would be great in PvP. "ooh look at me, I'm a big bad nuking ele with 80+ energy...wait... where did it go? oh noes, a warrior is coming towards me!"

and this is only looking at the mes skills. I haven't properly had a look at the necro skills yet, so there must be some great skills that will compliment my "hurt yourself" plans. Parasitic Bond (I think) is one I'm interested in... nice way to help keep myself alive (self-heal is the area mes sucks most in) AND to hurt the enemy

Statistics: Posted by pevil — Mon Dec 26, 2005 6:01 pm


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2005-12-26T17:01:51-06:00 2005-12-26T17:01:51-06:00 https://forums.clankiller.com/viewtopic.php?t=1509&p=34797#p34797 <![CDATA[Character Builds]]>
Somewhat inspired by Pev and Satis here, I started thinking of a hex-build that pwnz ass in PvP. I made a list of all hexes or hex-related spells/signets today, then narrowed them down and ranked them according to energy cost.

Unsurprisingly, mesmer and necromancer pack the vast majority of the spells that made the final cut. Then, because this is supposed to be a PvP build, mesmer becomes primary. Fast casting seriously tops soul reaping in PvP. With sufficient point, it almost completely ignores casting times for the build which means that all that has to be kept into account is energy cost and cooldown.

I haven't made a decision yet as to what it will look like, but I think it's promising. Oh, and it's supposed to be a true incapacitate build messing with melee attacks/skills/casting; rather than one concerned with causing direct damage (or degen). I attached the list of the spells I'm left with so far...check it out if you like. :)


P.S. my internet has been an idiot all day long. Well, not even that, I get kicked off after 10 minutes on most of the time...and when i'm online I go slow. I'm starting to think it's the modem...of the drivers, anyway. And the complete idiocy of it all is that I can't re-install them to see if it helps because of my bro trashing my drive. Sigh. i'm really starting to hate that moron. Guess I'll have to go stricter on him. And make him pay for a new drive.

Statistics: Posted by Rinox — Mon Dec 26, 2005 5:01 pm


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