It's one thing for a puzzle to be tough within its own internal logic system...but it's another to make me waste my time to find obscure solutions. I mean, I guess it's possible it's me. I've read about people coming up with one of these solutions within minutes of getting to a place, while I couldn't see the forest for the trees. But at some point I just go "fuck this shit, I don't have time for this" and just look for a walkthrough to steer me in the right direction. I'll still try to solve the actual puzzles myself, but without an indication of the 'clue' I never would have managed to (unless I spent ages looking for this vague outside clue). In many ways, this is how I end playing adventure games too...just to get a little help to get me over the obscure "use bandaid with gun and then lower it into the sewer" kind of nonsense solutions.
Other frustrating examples: one of the puzzle types in the game has to do with separating colour boxes. Simple enough, except at the end of the game there is a whole section of these puzzles where the screens they're showed on are 'broken'. The colours are there, but they are flashing in different sequences. The puzzle principle stayed the same, the only difficulty was that it became harder to SEE the puzzle. Such a pointless obstacle. It's not challenging, it's just annoying. And I'm not even fucking colourblind hahaha.
Anyway, will likely post a Steam review when (if?) I finish the game. In the last stretch now, and the puzzles are getting a bit too crazy for me. It's possible I can't hack the final stretch haha.
P.S. the game does look very beautiful, but then so did the Myst games. Here's a trailer (it's for the PS4 version but eh)
P.P.S. almost forgot to say that the game, like Blow, can be pretty pretentious at times. Not that there is much in terms of narrative, but there are quotes from scientists and philosophers lying around that range from great to pompous BS.Statistics: Posted by Rinox — Wed Aug 30, 2017 4:30 am
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