If you've played Dead State, it's kinda like that (but way better and first person) . Roam around, loot stuff, survive the zombies.
Add on top of that a skill leveling system kind of like Fallout or Elder Scrolls... doing actions over and over improve your skills in those actions. You level every so many skill levelups (I think?) and get more points. You can use those to further buff the base skills (so, go from 1 to 20 mining so it's not so tedious), or put it into some skills that you have to buy (like steel making). Additionally, many of the skills are level-tiered, so you can't get the camel upgrade (which makes you need less water) but every 10 levels (level 1 at 10, 2 at 20, etc etc).
As implied, you have to eat and drink or you'll die. If you drink murky (unpurified) water, you run a serious risk of getting dynsentary, which can be cured with certain things. If you don't treat it, it'll get worse and worse until you die. You can get infected from being hit by zombies (again, it can be cured). You can sprain your leg from falls, you can begin bleeding profusely (which will kill you quick if you don't have a bandage).
On top of that, you can craft... weapons, tools, forges, pickaxes, even guns and building materials. You can use the building materials to build bases. And everything in the game is destructible. You can tunnel, chop down trees, break up boulders, etc etc. You can also farm for food, cook meals, etc.
It's a surprisingly complex game for being in Alpha. I'm totally digging it. Dying is not permanent. If you die, you can respawn on or near your bedroll (if you have one), otherwise you just respawn in a random place. And every 7 days there's a bloodmoon and zombies get crazy. Everything you do needs to take into account that zombies will wreck you on day 7 if you're not ready. And of course it gets harder every 7 days.
Anyway... digging it. If you're looking for something to play, you may want to check it out.Statistics: Posted by Satis — Mon Jul 31, 2017 12:59 pm
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