I began, as all pilots do, flying a really cheap and weak spaceship called a Sidewinder. Having played a few of the tutorial missions, I figured I was ready, so I did the quick intro mission to earn 10,000 credits, then decided that delivery missions are for idiots, picked up a "blow up enemies in a combat zone" mission instead, and proceeded to fly out there. After wondering why everyone was labeled as system security but shooting each other, I realized it was a civil war and I had to read more of their ship labels to see which was which. Once I identified the right faction to kill, I lined it up and started shooting. Their shields didn't really care so much for my Sidewinder's piddly little lasers, but I kept on. Eventually it noticed my gnat bites, turned around, and vaporized me in 2-3 shots. Not to be perturbed, I flew back out there. Predictably, I was unable to do any significant damage prior to being turned into dust once more. Luckily the basic Sidewinder is free to replace.
The Sidewinder
I decided this was a good stopping point for my first Elite: Dangerous gaming session.
When I came back, I decided that delivery missions were probably not as bad as I initially thought, so I started running cargo and data one way for cash. After a few of these at 8-13k apiece, I was sitting at around 60k and upgraded some of my ship parts, including adding a second cargo rack so I could haul 4 tons of cargo instead of 2. I continued hauling data and cargo for quite a while longer. Occasionally I'd set jump routes that I wouldn't have the jump range to actually make. I realized later that, with cargo in the hold, you can't jump as far (extra mass). This makes sense. It did end up with my upgrading my jump drive to the best possible to equip on the Sidewinder. One of the cool things about this is that the components you upgrade your ship with don't lose their worth. If you buy a drive for 100k credits, you can turn around and sell it again for 100k credits. There's no reason not to upgrade your components.
Eventually I got myself to about 200k and a pretty nice Sidewinder, so I decided I should probably upgrade to a Viper Mk III. This is several levels up from the Sidewinder and runs around 145k, which I figured would leave me enough credits to put some decent gear on it and maybe start hunting criminals. I really wanted a Cobra Mk III, but the price of 375k seemed beyond my reach. So I docked my Sidewinder and went through selling all its components. When I was done, I was well over 500k thanks to all the money I had sunk into upgrades, so I ended up buying the Cobra Mk III instead and threw in some upgrades.
The Cobra Mk III
With the Cobra, I had a significantly better jump range and the ability to haul 16 tons of cargo, so I took on more data and cargo runs. I'd also occasionally stop at unidentified signal sources (random encounters in hyperspace, basically) and blow up the occasional pirate. A little bit of exploration on the side, and I was rocking the cash, which I would then pump into Cobra upgrades. Being a bigger ship, of course the upgrades cost significantly more. After a few of these, I decided to try my luck at missions to kill people once more.
Unfortunately, this did not go well. One evening I ended up eating vacuum 3 times (with an insurance cost of 120k each time), so I went back to hauling data and cargo. This brings me pretty much current.
I'm in a Cobra Mk III with a fair number of upgraded modules and weapons. I have about 600k in cash, plus component investments. I'm considering buying a second ship (and keeping this one) and outfitting the new ship for mining. I really want a Fer-de-lance, but 51 million credit cost is a bit beyond my means at the moment. I also have been eyeballing the engineers. One wants me to travel 600 light years from my starting location before she'll give me the time of day, so I'm considering investing in a ship built exclusively for exploring and maybe making some money that way. With an advanced exploration scanner (1.5 million for that) and a ship built as light as possible, I should be able to exit civilized space and head out into the void pretty easily. A scanned system with interesting planets can be worth tens of thousands of credits, so spending a couple hours scanning systems may be well worth it. I don't know. I do know the one way hauling of cargo and data is getting a bit old. Additionally, it doesn't pay that great. If I'm lucky and they change their mind where I should take the goods/data, I might get as much as 120k. Most of the time, though, it's in the 40-60k range. I need something more lucrative if I'm going to buy the fer-de-lance.
The Fler-de-lanceStatistics: Posted by Satis — Sat Sep 03, 2016 7:55 am
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