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ClanKiller.com Tweaks, Games and General Disorder 2012-10-27T09:34:10-06:00 https://forums.clankiller.com/feed.php?f=10&t=4022 2012-10-27T09:34:10-06:00 2012-10-27T09:34:10-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70707#p70707 <![CDATA[Re: Tactical XCOM in the works.]]> Statistics: Posted by Satis — Sat Oct 27, 2012 9:34 am


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2012-10-27T07:43:29-06:00 2012-10-27T07:43:29-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70706#p70706 <![CDATA[Re: Tactical XCOM in the works.]]> Statistics: Posted by J — Sat Oct 27, 2012 7:43 am


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2012-10-25T05:34:41-06:00 2012-10-25T05:34:41-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70705#p70705 <![CDATA[Re: Tactical XCOM in the works.]]>
I did restart with classic and iron man, but haven't played too much. The difficulty level is significantly higher. In the first mission, if an alien was in half cover, my rookies with their rifles never had more than a 45% chance to hit. Even if they were on the other side of the same cover. I lost 3/4 of my squad on that first mission. :/ Once I can, I'll unlock automatic promotions to squaddie from the officer training school or whatever it's called.

At any rate, flanking is very important now, far more than it was in normal mode.

Statistics: Posted by Satis — Thu Oct 25, 2012 5:34 am


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2012-10-23T04:02:15-06:00 2012-10-23T04:02:15-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70700#p70700 <![CDATA[Re: Tactical XCOM in the works.]]> I'm guessing the late game is too spoilerish for many new updates on your progress? If so, thanks for not exposing me to them haha.

Statistics: Posted by Rinox — Tue Oct 23, 2012 4:02 am


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2012-10-13T08:50:19-06:00 2012-10-13T08:50:19-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70673#p70673 <![CDATA[Re: Tactical XCOM in the works.]]>
For instance, if you want to capture an alien, you have to be close and use the arc thrower. But until you're close, you don't know what your hit chance is. Some aliens can't be stunned that way, and most have to be in a weakened state. Still... even with stuff like that, I never ended up reloading.

Regarding Satis, I still haven't put him in combat, but your psionics don't affect your primary role. I'm still a fully leveled sniper...the psionic tree is a secondary skill tree you can level up to unlock additional in-combat skills.

Statistics: Posted by Satis — Sat Oct 13, 2012 8:50 am


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2012-10-13T08:35:02-06:00 2012-10-13T08:35:02-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70671#p70671 <![CDATA[Re: Tactical XCOM in the works.]]>

Anyway, Pev seems to be quite the killer and Satis a clinical sharpshooter. Do you have any idea how the psionics will complement his class role? Can he do them long-range? Or does he just become a Psionic (not sniper)?

Poor Derf biting it over and over again. I guess things are only gonna get worse for me and him at this point, with the opposition being even more brutal. Let's just hope one of my incarnations turns out to be a kick-ass psionic or something. :roll:

Keep it coming! Also, what difficulty are you on? Are you on ironman mode?

Statistics: Posted by Rinox — Sat Oct 13, 2012 8:35 am


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2012-10-12T18:43:40-06:00 2012-10-12T18:43:40-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70668#p70668 <![CDATA[Re: Tactical XCOM in the works.]]>
Several missions go fairly well.
XComGame 2012-10-10 17-50-31-66.png
XComGame 2012-10-10 20-47-46-74.png
The new rookies are getting promoted, but life on the battlefield is getting harder. Even with most of the infantry wielding light plasma rifles (and Pevil wielding a regular), the enemy are getting tougher. They also hit harder. Though Pevil finally gets her promotion to Colonel, Derf dies... again... as do J and Ox. And again. And again.

XComGame 2012-10-10 21-21-45-77.png
Ganz is actually becoming a major asset at this point. So, with the unfortunate and untimely deaths of so many soldiers, Satis, Pevil, Peltz and Ganz are the glue holding the squad together.

On a positive note, I've now built a psionics lab. It takes 10 days to evaluate a candidate's psionic abilities, which is an eternity. I immediately put Peltz, Satis and Pevil through the tests, which makes the next few missions rather difficult, since I'm missing my heavy-hitters. Of the 3, only one has any psionic ability. Satis. :D

I haven't taken him into combat yet, but I am very much looking forward to exploiting his new skills.

Statistics: Posted by Satis — Fri Oct 12, 2012 6:43 pm


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2012-10-11T11:01:00-06:00 2012-10-11T11:01:00-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70667#p70667 <![CDATA[Re: Tactical XCOM in the works.]]> Statistics: Posted by pevil — Thu Oct 11, 2012 11:01 am


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2012-10-11T08:52:48-06:00 2012-10-11T08:52:48-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70664#p70664 <![CDATA[Re: Tactical XCOM in the works.]]>

Statistics: Posted by J — Thu Oct 11, 2012 8:52 am


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2012-10-10T19:21:13-06:00 2012-10-10T19:21:13-06:00 https://forums.clankiller.com/viewtopic.php?t=4022&p=70663#p70663 <![CDATA[Re: Tactical XCOM in the works.]]>
So, played some more today (though not a ton). Had a major mission , and it was a bad time for the xcom folk. :? Six people went in, 3 people came out.

So, first, excuse the fact I have both J and Ganz. Yea... they're the same person. But not in Xcom. Oh no. they're different.
XComGame 2012-10-10 12-06-06-28.png
At any rate, we had Pevil, Ganz, Shiny, Satis, Ox and J.

XComGame 2012-10-10 12-07-27-11.png
Initial entry went smoothly. We fanned out, sniper taking the high ground, assault taking lead spots. I broke the team into 2 groups... Shiny and Satis along one side, the other 4 the other way. The 4 breach a door and run into a bunch of aliens. After trading fire, I decide to breach a second door to flank the first group of aliens.

XComGame 2012-10-10 12-13-43-75.png
Unfortunately, more aliens awaited us through the second door. Shiny took close partial cover and used her assault rifle to put the enemy under fire, while Satis moved up to put them down from the doorway. After several rounds of gunfire (and the other group putting a dent into their adversaries), I decide Shiny needs some additional cover. She pops a smoke grenade as I plan to wipe out the rest of the group on that side.

Unfortunately, Shiny's luck runs out. She takes a plasma blast to the face and goes down. Satis and the other group push through and wipe out the two alien groups, but we're now short a soldier.

We continue to breach deeper into the . We make it into an area, jumping cover as we go. Several aliens are blasted in succession, standing no chance against our superior tactics and experience. Unfortunately, things go from great to bad very quickly. I move Ox into a forward position so he can bring his machinegun to bear, but a triplet of Chyrsalids pop up and charge.

The first Chrysalid is down by Satis, but the remaining two are fast and close distance. Though Ox is able to fire on one, it's insufficient to put it down. Things are looking dire for our waffle-eating friend.
XComGame 2012-10-10 12-37-14-26.png

The only person close enough to offer support is nooby-J. Unfortunately, he forgot to reload. He pulls out his pistol and manages to put some pain into one of the Chrysalids. Ox takes some hits, but is able to vanquish the first with J's valiant assistance.

XComGame 2012-10-10 12-39-01-50.png
Unfortunately, it's not enough. The second Chrysalid runs in an puts a quick end to J's very short career as an X-Com soldier.

XComGame 2012-10-10 12-39-04-89.png
Ox blasts the Chrysalid, avenging J. Unfortuantely for Ox, J was already impregnated. J's corpse then puts an end to Ox, who joins him in death.

XComGame 2012-10-10 12-39-52-81.png
Pevil then runs in and blasts zombie J with her shotgun.

The remainder of the mission is tense, with only half the squad to fight and Pevil seriously injured from numerous plasma hits. However, though we were unable to capture alive, we managed to complete the mission successfully.
XComGame 2012-10-10 17-19-27-12.png

In the end, we had 3 die, 1 wounded, and Satis was promoted to Colonel (the highest rank). It was a hard-fought victory, but ultimately worth the price.

Statistics: Posted by Satis — Wed Oct 10, 2012 7:21 pm


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