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ClanKiller.com Tweaks, Games and General Disorder 2011-07-08T15:24:52-06:00 https://forums.clankiller.com/feed.php?f=10&t=3658 2011-07-08T15:24:52-06:00 2011-07-08T15:24:52-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=67241#p67241 <![CDATA[Re: Bioshock Infinite]]>
http://www.gametrailers.com/episode/gam ... 124?ep=124

Statistics: Posted by Satis — Fri Jul 08, 2011 3:24 pm


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2010-09-25T11:54:32-06:00 2010-09-25T11:54:32-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63977#p63977 <![CDATA[Re: Bioshock Infinite]]> That trailer looks awesome though. I've definitely gotten a lot more excited about Bioshock. All the brightness is great. The original got a bit oppressively dark and dank.

Statistics: Posted by Satis — Sat Sep 25, 2010 11:54 am


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2010-09-24T10:54:12-06:00 2010-09-24T10:54:12-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63964#p63964 <![CDATA[Re: Bioshock Infinite]]> Statistics: Posted by Arathorn — Fri Sep 24, 2010 10:54 am


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2010-09-24T10:01:58-06:00 2010-09-24T10:01:58-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63963#p63963 <![CDATA[Re: Bioshock Infinite]]>
It was awesome enough in the release trailer;



I think the reason it seems so impressive [to me] is simple. At some point in their lives, most people have a dream about falling. Every 'original' gamer, knows that falling of a ledge means death. In this game hopefully falling will be a real fear but not an annoyance. It depends how scripted certain parts of the game are.

On top of that kinetically stealing an enemy shotgun, turning it around mid air and blasting his face away is just made out of awesome cake.

Statistics: Posted by Mole — Fri Sep 24, 2010 10:01 am


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2010-09-24T07:20:30-06:00 2010-09-24T07:20:30-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63960#p63960 <![CDATA[Re: Bioshock Infinite]]> Statistics: Posted by Arathorn — Fri Sep 24, 2010 7:20 am


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2010-09-23T21:23:27-06:00 2010-09-23T21:23:27-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63949#p63949 <![CDATA[Re: Bioshock Infinite]]>

Statistics: Posted by Satis — Thu Sep 23, 2010 9:23 pm


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2010-09-23T06:27:00-06:00 2010-09-23T06:27:00-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63940#p63940 <![CDATA[Re: Bioshock Infinite]]> Statistics: Posted by Arathorn — Thu Sep 23, 2010 6:27 am


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2010-09-23T05:41:51-06:00 2010-09-23T05:41:51-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63936#p63936 <![CDATA[Re: Bioshock Infinite]]> Statistics: Posted by Satis — Thu Sep 23, 2010 5:41 am


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2010-09-23T02:38:52-06:00 2010-09-23T02:38:52-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63931#p63931 <![CDATA[Re: Bioshock Infinite]]>
I was really really skeptical about this - I mean Bioshock Infinite, lame - but it actually looks a lot better than it was presented. The whole atmosphere of early century American optimism and the sinister undercurrents of the floating city could make for a great game. Style and art doesn't look too shabby either.

Statistics: Posted by Rinox — Thu Sep 23, 2010 2:38 am


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2010-09-24T10:06:21-06:00 2010-09-22T11:10:07-06:00 https://forums.clankiller.com/viewtopic.php?t=3658&p=63924#p63924 <![CDATA[Bioshock Infinite]]>
Basically, Ken Levine (Irrational Games) didn't want anything to do with Bioshock 2, So making an exectutive decision of simply ignoring the rapture story line and moving swiftly on to Bioshock Infinite, a new story line, with several pre-release videos they have finally released a gameplay trailer. [Edited to make more sense]

Watch, and enjoy.

Statistics: Posted by Mole — Wed Sep 22, 2010 11:10 am


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