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Divinity: Original Sin 
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Post Divinity: Original Sin
http://www.youtube.com/watch?feature=pl ... b3s8DZ6cwQ

Had no clue they were working on another one, 20 minute video but it looks very promising. Still got the detailed world with loads of little items you can pick up/move around/interact with and got a nice little item combining system. I'm also intrigued by the fact they've changed the combat to a more turn-based, fallout-like style. And I particularly like the fact that only PC is listed as the format for it.

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Tue Sep 25, 2012 12:46 pm
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Post Re: Divinity: Original Sin
Looks good.

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Tue Sep 25, 2012 2:16 pm
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Post Re: Divinity: Original Sin
Yeah very excited about their return to old-school isometric RPG. :) With this, Inquisitor and Project Eternity we're witnessing a veritable renaissance of them...gotta love it.

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Fri Sep 28, 2012 9:38 am
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Post Re: Divinity: Original Sin
In case you didn't know, Larian also ran to kickstarter with their game to increase its budget and give it more polish. More content, more dialogue, more time to perfect the game. They asked for 400k and reached it yesterday! I contributed, in a fit of Belgian chauvenism. :P Also because I like their games haha.

http://www.kickstarter.com/projects/lar ... -sin/posts

The vidoes of the game so far look like a lot of fun, so it's a worthy cause.

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Wed Apr 10, 2013 9:10 am
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Post Re: Divinity: Original Sin
Yea, it looks good. Definitely more interesting than Borderlands 2, which was just Borderlands with bigger maps.

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Wed Apr 10, 2013 9:46 am
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Post Re: Divinity: Original Sin
This is the true reason why im looking forward to it.

Quote:
Because Divinity: Original Sin features a turn-based combat system, this can lead to pretty interesting situations.

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Wed Apr 10, 2013 9:48 am
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Post Re: Divinity: Original Sin
I did see that, really can't wait for this game, the Divinity series is awesome, the latest one being the 'worst' in the series but still very very enjoyable. I love that you can still interact with many things in the world unlike most rpgs that will only let you pick up 'real' loot. I like being able to random move pots around on the floor!

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Wed Apr 10, 2013 10:30 am
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Post Re: Divinity: Original Sin
Quote:
I like being able to random move pots around on the floor!


Pretty sure there is a medical term for that :D.

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Wed Apr 10, 2013 10:41 am
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Post Re: Divinity: Original Sin
Being potty? :mrgreen:

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Thu Apr 11, 2013 10:11 am
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Post Re: Divinity: Original Sin
Did either of you kickstart the game? Just asking because one of their tier rewards is 2 copies of Original Sin + a copy of Dragon Commander (which also looks like a ton of fun). The 2 copies of OS is so you can play the game in co-op with a friend/significant other/random person, in case you wondered. :)

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Thu Apr 18, 2013 5:47 am
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Post Re: Divinity: Original Sin
0 kickstarts. I'm in a strict 'observe' mode only.

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Thu Apr 18, 2013 9:30 am
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Post Re: Divinity: Original Sin
Aight. Well, I guess it doesn't matter if you know the game is already funded or not. You can still see if it turns out great and buy it when it comes out...the extra price may well be worth the peace of mind that the game is not utter shit haha.

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Fri Apr 19, 2013 4:45 am
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Post Re: Divinity: Original Sin
I'm either getting old or becoming grumpy but i can't seem to enjoy new games lately. It's like playing re-runs or something. I guess that's why i enjoyed Darksiders because i don't usually play games like that.

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Fri Apr 19, 2013 4:48 am
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Post Re: Divinity: Original Sin
It's normal, we all go through it when we get older. Tastes change etc. :)

Although, most of the games being kickstarted are "old school". Shouldn't be too different to get into for old timers like us! ;)

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Fri Apr 19, 2013 5:40 am
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Post Re: Divinity: Original Sin
I haven't, I've been tempted to kickstart a few games but haven't with any yet. The trouble is I look through the packages for them and go "ooh that looks nice... oh but for just $5 more I can get this... oh and another $10 I get this" and before I know it I'm looking at the super awesome $10,000 package and just can't figure out where I should stop. So I don't start.

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Fri Apr 19, 2013 10:17 am
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