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fade.js?
http://forums.clankiller.com/viewtopic.php?f=9&t=86
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Author:  RB [ Sat Apr 19, 2003 2:33 am ]
Post subject:  fade.js?

Heh, fade.js, 8) mmm - nice script but, I've modifyed
em' for my using.

I don't know how much code is better now since
I'm just spectator for JavaScript.
But, these modifications are valuable in C/C++. :)

p.s.
:arrow: ... if anyone cares for that in t'is (1. ...)+ GHz machine-times ...

Author:  Satis [ Sat Apr 19, 2003 12:11 pm ]
Post subject: 

interesting. Seeing as I know nearly nothing about javascript, I have no clue what you did. :) You say it lessens the load on the client machine then, eh? Thanks for posting.

Author:  RB [ Mon May 05, 2003 12:59 am ]
Post subject: 

satis wrote:
interesting. Seeing as I know nearly nothing about javascript, I have no clue what you did. :) You say it lessens the load on the client machine then, eh? Thanks for posting.


No, no-no-no-no -> missunderstanding. I didn't that script to LOAD
faster. I preformule them to WORK faster, by C/C++ rules.

What I done? (You expect analysis... booring!) I Removed
about 6 nedless variables and prevent about 8 missed, but useful
assignments... per loop. Loop is every frame of color fading and
*that* thing should work faster. That's all.

If you really want to that scroll LOAD faster, you can try to remove
all comments in that script. That will REALY made to script load VERY
faster.

Author:  Satis [ Mon May 05, 2003 1:15 am ]
Post subject: 

oh, ok, I gotcha. Yea, I looked it over, but seeing as C is basically greek to me, I'm just lost. I appreciate the work, though. I went ahead and used yours on my site. Thanks again.

Author:  RB [ Thu May 08, 2003 6:41 am ]
Post subject: 

"Cespenar is good servant. O-yes!" :idea:

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