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Elder Scrolls V http://forums.clankiller.com/viewtopic.php?f=23&t=3719 |
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Author: | pevil [ Wed Sep 28, 2011 3:30 pm ] |
Post subject: | Re: Elder Scrolls V |
Ox hit it on the head, I could care less about the elder scrolls stories, if they were so memorable and amazing there would be no need for comparison threads. It's all the random stuff and different approaches we'll all take that make the game so fantastic for me. Oblivion's "normal" world compared to the awesome huge mushroom mage town in Morrowind didn't help it feel so epic though... Saw that post yesterday Ox, some interesting sounding skills/perks in there. Not sure if I'm going to like that system, but then again Morrowind didn't have the 50/75/100 perks for skills that Oblivion did and we got used to that. |
Author: | Rinox [ Sat Oct 01, 2011 8:21 am ] |
Post subject: | Re: Elder Scrolls V |
The best part about Morrowind is that it wasn't idiot-proof yet, ie it actually had a world that was hard(er) to get around in based on your skills. For example, travelling between towns was posible through silt striders and mage guild teleports but you needed to pay for them - and have enough mage guild standing for the latter. Even so, not every backwater town or location could be travelled to directly, some required walking over roads or cutting through the wilderness. As a mage, you could use speeds spells, levitation and a variation of mark and recall teleport spells to get around, very handy. Even as a character that wasn't particularly good at magic you could try and brew potions or enchant items. Everything made a lot of sense. The high point was of course the tower of the Telvanni wizard, which had several floors and platforms but no stairs...since an archwizard doesn't use fuckign stairs when he can just levitate to the top and back down, of course. That was a stroke of genius. (Beth was smart enough to have several levitation scrolls in chests nearby for fighter characters of course) For me, the "you can teleport anywhere that's marked on the map from any place you like" of Oblivion took a lot out of the experience. It's better to provide some means of fast travel and give the player some freedom...now you just took a quest, saw whereabouts it was on your world map, click nearest marker and WOOSH, off you were. Then you did the job and did the same back to the city or town you got the quest from. Eh. (also, I want mark and recall teleport spells back in Skyrim. What sense does it make for a mage to always 'fast travel' to the city gates if he or she could just teleport right into their house or guild? Walking like a peasant, not very mage-like) |
Author: | Satis [ Sat Oct 01, 2011 9:08 am ] |
Post subject: | Re: Elder Scrolls V |
Moved to elder scrolls. And I, of course, agree with Oxy. I wonder if that's one of the things that made Deus Ex so great... all the freaking walking. Because there was a lot of it in the hubs. |
Author: | Rinox [ Sat Oct 01, 2011 9:15 am ] |
Post subject: | Re: Elder Scrolls V |
Yeah...I think the illusion of distance can do an RPG game a lot of good. DX:HR's hubs weren't very large but the fact that you have to walk and find your way around them definitely added to the experience. The same for Vampire: Bloodlines' city hubs. They got it right. Clicking map and fast-travelling everywhere is very immersion-breaking. P.S. if this system is the same in Skyrim...I might make a mod to make it more Morrowind-like. Like some centralized transport services and maybe a spell, but no universal fast-travel. |
Author: | Satis [ Sat Oct 01, 2011 11:32 pm ] | |||||||||
Post subject: | Re: Elder Scrolls V | |||||||||
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Author: | Rinox [ Sun Oct 02, 2011 6:03 am ] |
Post subject: | Re: Elder Scrolls V |
Haha, well it's not like this should be hard...change the majority of fast travel markers on the map to mere icons, maybe implement a spell or item or two and a travelling system...depending on the models that come with the game, that shouldn't be too hard (a boat, balloon, horse cart, whatever). I actually made a few mods for myself for the TES games and the Fallout 3, but they always came down to a personalized lair...so not very game-affecting. |
Author: | Satis [ Sun Oct 02, 2011 9:32 am ] |
Post subject: | Re: Elder Scrolls V |
I'll take your word for it. Having never made a single TES mod, I have no idea how complicated it is. I would imagine that adding structures/items into the world wouldn't be all that hard, but changing game behavior is a different thing entirely. But who knows. Of course, we won't get to sample your modding abilities until November... 2012. At the earliest. |
Author: | Rinox [ Sun Oct 02, 2011 10:36 am ] |
Post subject: | Re: Elder Scrolls V |
Haha, shit I didn't even consider that. I can't make a mod for it without actually owning the game first. And if I make it in a bazillion years then no one will care, and my fame and subsequent kajillion dollars from Bethesda will not materialize. Mm...something to consider. |
Author: | pevil [ Mon Oct 03, 2011 2:21 pm ] |
Post subject: | Re: Elder Scrolls V |
Yeah I hope fast travel is out, I never use it in Oblivion, absolutely refuse. I can't discover awesome stuff if I'm teleporting all over the place. Silt striders are fine, or even if they just had more mage portals, that at least can be explained. The only way to explain fast travel to some tiny, godforsaken cave is if you had a mage mark a rune to recall to! But no, they took that out... *sigh* Yeah, anyway, Ox you're unemployed again, go get the game on day one and make us all awesome mods for it |
Author: | Satis [ Mon Oct 03, 2011 5:00 pm ] | |||||||||
Post subject: | Re: Elder Scrolls V | |||||||||
again or still? |
Author: | Rinox [ Mon Oct 03, 2011 5:02 pm ] |
Post subject: | Re: Elder Scrolls V |
It used to be still, then it was again and now it's still. Ughh. You're making this hard on me (Skyrim). I'll see what my financial situation is when the game comes out...if I get a decently paying job by then I'll throw caution to the wind and spend a massive 50 €, deal! |
Author: | pevil [ Tue Oct 04, 2011 11:56 am ] |
Post subject: | Re: Elder Scrolls V |
He's always unemployed, I still see him as the guy stuck in uni for 10 years... haha |
Author: | Satis [ Tue Oct 04, 2011 11:59 am ] |
Post subject: | Re: Elder Scrolls V |
haha, yea. He should really go back and get his PhD, then teach. It matches his personality and lack of ambition. |
Author: | Rinox [ Wed Oct 05, 2011 8:53 am ] |
Post subject: | Re: Elder Scrolls V |
Pfff...PhD's are for suckas! I'd do better to get a few more years of experience in whatever field I end up in, and then apply to some overpaying international or European organisation. |
Author: | Satis [ Mon Oct 17, 2011 3:55 pm ] | |||||||||
Post subject: | Re: Elder Scrolls V | |||||||||
Skyrim hands-on from Wired http://www.wired.com/gamelife/2011/10/skyrim-hands-on a lengthy quote and most (but not all) of the linked article
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