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Oblivion - Freeman 
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Your 2 'wtf'-pictures are just enemies roaming outside. Like wolves, bandits etc. I think the first one normally summons a bear as well.

There is a quest where you have to kill a unicorn, that's guarded with special minotaurs i believe. But i think this is just a random one.

Oh: there is a really great item 'the skeleton key' which is an unbreakable lockpick.

Good read.

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Sun Jul 06, 2008 2:10 am
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J wrote:
Oh: there is a really great item 'the skeleton key' which is an unbreakable lockpick.

I've heard of it. I am looking forward to finding it, since I don't want to leave a lock in Cyrodiil untouched - yeah my guild - "Gang of unlocking: no door can resist us". :D It is probably reward for a quest you get by some shrine.

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Sun Jul 06, 2008 2:46 am
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Indeed, it's a reward for a very simple Daedric quest. I believe it's one of the shrines in the south of the world map.

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Sun Jul 06, 2008 5:26 am
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Ok, I've done some searching. Found 48 new places, picked 6 more locks, ascended to level 17 and was able to reach 100 in speed but I didn't because I'm afraid that might lock all skills that are connected to it, so I leave it at 98 for now.

I also solved the Siren quest in Anvil, and did several quests for the city Counts/esses.

A surprise was that invisible animals started attacking me between Alleswell and Fort Caractacus, just north from the Imperial City. I will have to investigate that one by the daylight.

I also forgot to discuss some things / bugs that I've noticed:
1. Nobody takes care of corpses. For example at the Weynon Priory, a priest has been slaughtered in the very beginning. Although the shepard is alive and at the priory, the body still lies where it fell.
2. Sense for time - this might not be bug but programmed characters randomness. Once at the Cloud Ruler Temple one guard said me "Good evening". In shorter than a second and in the same room, another said me "Good morning".
3. Improve security - a glitch probably you all know about. You do not need to open a zillion of locks in order to make Security skill higher. Find just one lock which is on at least "Easy" level and put one pin in the place. Then click Close to leave the screen. After that, start again to pick the lock, take one pin, and close the window again. By repeating this, you will never pick the lock, but the security will be improving.

And here's another card. (58 - A card from the great forest.jpg)


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Sun Jul 06, 2008 10:16 am
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I just knew it. As I went to Alleswell, in the Inn I learned that the whole town was invisible. Cool, what's next? They've sent me for a mage that might be responsible for that, which turned out to be truth. The dude loves the idea of being invisible for a long time, but there was slight mistake: in radius of the spell. After a short chit-chat, I got the scroll that undid the spell on the town. Cool. I continued with my search for the shrine where I will get that indestructible lockpicker but so far no luck. On the other side I found an unicorn, escorted by two minotaurs. They all jumped on me, and so I returned the favor. I guess it is a part of some quest since the corn does not want to move from my inventory. I also found a house called "isolated house" in the middle of nowhere. There are no marked buildings nearby nor the house is being marked on the map. Yet it is a big one rather (59 - Isolated House.jpg). Only two bandits are inside. I did not disturb them.


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Sun Jul 06, 2008 2:00 pm
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You killed the unicorn! Evil. Unicorn only attacks you if it sees you attack something (so naturally most people attack the minos and it goes for you)

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Mon Jul 07, 2008 5:24 am
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pevil wrote:
Evil. Unicorn only attacks you if it sees you attack something (so naturally most people attack the minos and it goes for you)

Wrong. I checked. It attacks me for simply wearing any weapon in hand(s), including just showing off the fists. It even attacks nearby deers.

So, basically it sells its vision of pacifism: everyone who holds a weapon, even an innate weapon, shall be killed. And no, I'm not buyin' it. Instead I call it a "please kill me, kill ME, KILL ME! PLEASE!"-animal. :D I am glad I found as well a shrine where its horn fit: daedric prince of hunting. I got Saviour's Hide for that one. :wink: More powerful than Mithril Cuirass.

Maybe I get into worship of that daedric prince, since we perfectly agreed this animal is to be smithed. :D

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Mon Jul 07, 2008 7:05 am
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meh well whatever, it's years since I met it, I just know if you remain 100% peaceful you can actually grab it as your mount. :P

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Mon Jul 07, 2008 8:30 am
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I didn't want even the horse that follows me since taking Martin to the Cloud Ruler Temple. Goddamn thing. :? Yet that one does not attack, so I can't just kill it or let somebody else do that.

The Unicorn is there for pure mages, who can't chop onion with a knife. Since I'm not in that category, taking the horn is just fit usage. Thou, I'd reconsider tolerating such horse's behavior if it was Pegasus. :twisted:

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Mon Jul 07, 2008 8:54 am
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If you want rid of your horse... well either just leave it wherever (it will stay there before returning to its stable after a while) or take it out to some bandits and stay on it while they attack. Or ride it hard off the cliffs near Chorrol (be warned, you'll probably kill yourself as well, but sometimes if you get it just right you can kill the horse and live)

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Tue Jul 08, 2008 2:58 am
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I can't kill innocent or let some innocent be killed while there are means of helping. Thus, when fast traveling, the horse forces me first visit some more civilized place before going by foot to the dangerous one. Otherwise I might have some extra wearing off my weapons in defending the horse.

But if there's some cheat that removes the horse, I'm all ears. :)

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Tue Jul 08, 2008 3:30 am
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Not so much a cheat but rather a feature called "uninstall"

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Tue Jul 08, 2008 4:10 am
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As far as I know you can't sell horses in Oblivion, even though you run into several stables and can buy other horses. A minor flaw.

Just wait until it gets killed accidentally, Gfree...then you won't have to feel guilty about letting it die. It's not a very strong horse and there'll no doubt come a moment when it runs off into the woods to kick something's ass and you can't see where it's at. Clean conscience. :)

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Tue Jul 08, 2008 6:34 pm
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Leading it to a potentially dangerous place without providing protection is still a murder. I suppose there shall be no harm using "`" + "click on the horse" + "kill\n". Puff... death assigned to the engine. The player killed it, but not through the character.

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Tue Jul 08, 2008 11:51 pm
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Heh, I just loved wasting three days on that paranoid dude, Glarthir, in Skingrad just to have him attacking me when I told him nobody is actually spying on him. It seems like the city authorities do not want to know who got rid of him either, they are happy it's done. It is also not ranked as a murder, since he attacked first. Good. :)

Here's another sort of card I find proper to post.


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