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Mass Effect 2 
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Felix Rex
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Post Re: Mass Effect 2
lol @ hitting women.

I made it to the second round of picking up crew mates. :roll: A quick spoiler question
Please tell me the whole game doesn't build up to me going through that gate, and then end. Because that would really annoy me.

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Wed Jun 23, 2010 5:40 am
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Minor Diety
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Post Re: Mass Effect 2
Erh, well, actually...that's pretty much what it does. There are some story-related quests you need to do along the way to actually passing through the Omega 4 relay, but once you're in the end-game starts. To be clear: it doesn't END with going through the gate. But yeah, it's the point of no return and the final part of the game.

Don't worry too much, it's all really really well done. But yeah, in terms of narrative structure it's a a pretty barebones game. That's why I'd suggest fleshing out the NPC's storylines and quests, they provide some distraction from that 'straight and narrow path'. Also, the accidental encounter missions on planets you scan are actually worth doing now, no two are the same.

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Wed Jun 23, 2010 5:56 am
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Felix Rex
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Post Re: Mass Effect 2
Blah, ok. Anyway, I'm doing the encounter missions and all the side missions, though to be honest, I'm getting pretty bored of scanning planets. I have a ridiculous amount of ore now, but have an inner need to get all those solar systems to 100%. And besides, I may need that ore later, so I can't just leave that ore behind for later, as I'll have no way of knowing which rocks I've raped yet.

Anyway, I'm now on the citadel, poking around and doing side quests.

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Wed Jun 23, 2010 11:51 am
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Post Re: Mass Effect 2
If you've got a shitload of ore, stop scanning planets. It'll only make you feel bad. Just visit it, check if it has an anomaly and if not, just leave again. That way you'll get all solar systems at 100% and not scan all the time.

Also, some solar systems have asteroids as scannable bodies. So try flying through asteroid belts if you can figure out immediately why the system is still at 60%when you've done all planets in orbit.

Personally I only scanned "rich" planets. The rest I just checked for anomalies. :)

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Wed Jun 23, 2010 4:22 pm
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Felix Rex
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oh...ok... I didn't know how much ore I'd really need, so I just kept looting in case it was ridiculous. I'm a little above 200k on everything but the eezo, which I'm around 20k at. *shrug* Well then... I guess that means I have to do less shuttling back forth to keep buying more freakin' probes.

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Wed Jun 23, 2010 4:44 pm
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Yeah, 200 for everything is more than enough (assmuing you've researched a few things already). 20k for eezo is plenty too, I think the most expensive eezo upgrades are like 4000-5000.

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Wed Jun 23, 2010 5:08 pm
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Felix Rex
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Post Re: Mass Effect 2
good to know, thanks for saving me a buttload of time doing boring and stupid stuff.

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Wed Jun 23, 2010 8:01 pm
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Post Re: Mass Effect 2
http://www.gametrailers.com/video/revie ... ect/701442

The latest Mass Effect DLC (for $7) got a pretty good score on GT. And is mostly positively commented by GT users.

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Sat Jul 03, 2010 2:26 am
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Felix Rex
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Post Re: Mass Effect 2
interesting. They mention that it's $7 for about 2 hours of gameplay. Initially I was skeptical, but that scales up pretty well if you compare it to an FPS. I may get this if I ever finish ME2.

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Sat Jul 03, 2010 10:08 am
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Felix Rex
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Post Re: Mass Effect 2
so, anyway, I thought I'd comment a bit on my game and the game in general.

I'm doing all the side missions and character missions and whatnot... I think I have one more character to unlock, and maybe a half dozen side missions left. Though the game is enjoyable, I'm not sure I see your fascination with it. It's ok, sure, and parts are well done, but a lot of it is really *yawn*. The fact I haven't played it in a week says something. :roll: I'll certainly be finishing the game, maybe this weekend, but I'm just not floored with its uber awesomeness. Maybe I'm getting :jade:ed?

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Fri Jul 09, 2010 6:30 am
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Felix Rex
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Post Re: Mass Effect 2
I completed the game. I did all the side missions there are and explored the entire available universe. An enjoyable game, though I don't think I'm as gung-ho about it as Ox was. :roll: Seems like only he and I own it, though. :|

Aight, spoilage
I ended up hooking up with Jack. I like her personality. I might have hooked up with Tali if I hadn't left her to last. There just wasn't enough time to flesh that out. I also pissed off Miranda and somehow never had enough Paragon points to knock her out of her annoyance factor. Overall, I like the personality they put into the characters, but their conversations and whatnot really ended up being pretty linear. So, though I liked the characters, I didn't really feel like I had much control over how they developed. This isn't any different then DA2, so I'm not sure why that disappoints me, but it does. :cry:


I had one person die in the end mission. The way the blah blahing went at the end, it seemed like you could have lost more. I ended up losing Mordin... if I'd realized that person would die, I'd have send Jacob. :roll: Totally don't like that guy. I later sent Jacob to escort the reclaimed crew back to the ship, but he survived that. :roll:


The human reaper thing and the reapers using genetic material to 'reproduce' or whatever makes absolutely no sense. All the reapers we've seen have been spaceships. Did they take out some species that looks like freakin' spaceships? And this huge thing would claw onto our platform and then... shoot lasers out of its eyes? Why the hell didn't it just crush us with those ridiculously huge arms/hands? That was probably the silliest boss fight EVAH.


Most of the Normany upgrades seemed kinda pointless. the main gun upgrade... ok... that was useful to blow the piss out of the collector ship. Upgraded armor, shields? Yea... not really... those little ships still managed to burn into the cargo hold. And wtf is up with that? The cargo hold? Were they going to steal my collection of inter-species porn? Why not burn into the reactor core? Or life support? Or something mildly valuable? Another silly part.


Overall, I liked the game though. Good stuff. ME3 should be interesting when it's finally released in 2015. Hopefully I'll remember the story of ME2 better than I did the story of ME1.

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Sun Jul 11, 2010 10:13 am
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Post Re: Mass Effect 2
Cool.

Re: the characters...I hooked up with Tali. She was the 'girliest' and we had a history so that helped, and besides that I'd also messed up my chances with Jack early on by agreeing to sleep with her when she first proposed it. :roll: I mean, seriously. Shipard is a tough SOB and doesn't say no to a hot crazy chick (best sex, always) who says "this about sex? OK LET'S DO IT THEN". :P I actually ripped a friend for turning her down at first, saying it wasn't real roleplaying. As if he would have said no IRL to such an offer. I actually even tried to see if it was possible to find away around it afterwards without saying something un-Shipard but all it came down to was either "yeah sure let's do it" or "I just want to be your friend Jack/Want to earn your trust". yeah...that didn't sound like something Shipard would say, so fuck her he did.

I thought the characters iN DA:O were worked out better btw, but some of them were great in ME2 as well. Mordin, Thane and Jack stood out for me. Seth Green actually funny as Joker this time. And Sheen did a great Illustrious Man, at first the voice sounds too old for the character but then you realise that the Illustrious Man is much older than he looks and has had several bionic/biotic implants to prolongue his life. Matches perfectly.

Re: Mordin. What did you have him do? Have him lead the second team? Yeah, you can lose a lot more characters than that depending on their loyalty to you (but most of the time 80% to 100% of your crew members will be loyal if you didn't rush through the game) but also depending on who you pick for which job. Basically you're required to gauge your team members' strengths and weaknesses, which I liked (no holding your hand, go with personal knowledge/gut feeling). I ended up losing 1 guy too - Thane. I'd failed his personaly loyalty quest and he died as leader of the second strike team. Too bad, but I'd only been really pîssed off if it was Tali. :P Other than that the only thing that matters is if Shipard gets out alive - looking out for number one! A friend (who knows my roleplaying style) said I'd probably end up losing a lot of people and even dying myself (yes, it can happen) for being such a selfish sociopathic jerk. He lost 3 people because of bad choices. :lol: Shipard may be willing to give up anyone of his team to achieve his goals/save his ass, but he's a bad ass survivor! Which reminds me: I told the crew of the Normandy to find their own way to the ship. I figured saving the freaking galaxy was a lot more important than saving 20-30 meaningless crew member lives, so I needed all my teammates to accompany me. They all died. Ship was a little empty when I got back. :roll: I only regret not doing Kelly, that redheaded fox - which you actually can btw.


Re: story and end. I agree, the story was very linear and not very inspired. (wake up, get mission and crew coordinates, find crew, perhaps do crew missions, find IFF, go throuigh Omega 4 relay, defeat shit, win) But the execution was just exquisite. Really feels like you're playing in a great Sci-fi movie. Usually the second installment of a trilogy is the best part, but in ME2's case that (alas) isn't exactly true so far. Maybe Me3 will blow everything away. Just don't forget to keep your savegame this time. ;) Oh and the end...I LOL'd at the human reaper. yeah, it was ridiculous. Kind of stupid how they do such a great buildup with such a well-constructed universe (based on pseudoscience etc) and then throw such a ridiculous bossfight your way. No matter, maybe ME3 clears up more things. I do want to say that the fact that "the other reapers looked like spaceships" doesn't really say much. A spaceship can take any shape or form, since resistance is the same everywhere in space. As long as it's built with a propulsion system and has ship-like functions, a reaper with a human-like form seems perfectly possible.

Re: the additional upgrades...actually, I learned that the improved shields and armor all can prevent your 'associates' from dying a horrible death on the ship when exiting the Omega 4 relay. Without the armor the collector beam burns through your hull and kills someone, withiut the shields one of the debris pieces does something similar. So they do make a different, you just don't notice it if you have them. Attack on the cargo hold seems silly yeah. Otoh, likely also be the least defended spot of the ship (no vital functions), so maybe not all that bizarre. I'd lock awya your porn next time to be sure though. ;)

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Fri Jul 16, 2010 6:53 am
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