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MyHouse.WAD http://forums.clankiller.com/viewtopic.php?f=10&t=4416 |
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Author: | Rinox [ Sun Jul 30, 2023 7:45 am ] |
Post subject: | MyHouse.WAD |
This is long but very interesting: |
Author: | Satis [ Thu Aug 03, 2023 7:27 am ] |
Post subject: | Re: MyHouse.WAD |
Holy crap man, 102 minutes. I started watching it, and the guy talks... very... slowly.... I bet if he had a little more energy that video would be 30 minutes. I may come back later to watch that, thanks for sharing. I used to do some Doom mapping when I was in college, and my experimentation with Quake3 maps is actually documented on the CK site. I'm kind of interested to see what this is all about. |
Author: | Rinox [ Sat Sep 23, 2023 5:03 am ] |
Post subject: | Re: MyHouse.WAD |
Just put it on x2 speed man I think you'll find it even more interesting considering you've done some Doom mapping yourself! |
Author: | Satis [ Mon Oct 16, 2023 6:35 am ] |
Post subject: | Re: MyHouse.WAD |
I ended up watching this and yea, it is actually pretty interesting. 2x speed is a bit fast for me to follow, but 1.5x was perfect. Lots of things in that I didn't think were possible (like floors on top of floors, the noclip hell, the death level, etc etc) and the dark maze is a bit insane. Very cool though. I wonder how long that took to build. |
Author: | Rinox [ Sun Oct 22, 2023 9:39 am ] |
Post subject: | Re: MyHouse.WAD |
Yeah, part of me also wonders to what extent the mod is actually that cool or deep and to what extent it's just the youtuber projecting his view/interpretation on it, but it's clearly still a pretty amazing achievement regardless of it. The more pressing question is: why would anyone with the talent to mod the Doom engine this thoroughly bother with modding the Doom engine in the first place. |
Author: | Satis [ Tue Oct 24, 2023 8:00 am ] |
Post subject: | Re: MyHouse.WAD |
Oh, it was open-sourced years ago, so it's an interesting way to learn and stretch your programming skills. I could see the interest. But not for me. I prefer creating my own things, not building on the things of others. Still, that seems like how much of the open source community operates, and I applaud it. Maybe some day I'll actually get involved in some open source project. Well, one where I made the decision and wasn't mandated to do so by my (now former) employer. BTW... this guy didn't mod the engine. He just used existing mods to build a ridiculous level, in case there was any confusion. |
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