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Rebuild http://forums.clankiller.com/viewtopic.php?f=10&t=3821 |
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Author: | derf [ Tue Mar 01, 2011 3:57 am ] |
Post subject: | Re: Rebuild |
Go on spill the beans, how did you manage that? Pure luck? You must have been up all night |
Author: | Rinox [ Tue Mar 01, 2011 5:36 am ] |
Post subject: | Re: Rebuild |
Haha, I beat it at 1.30 AM. I already got over the breaking point at midnight, but yeah I spent many hours on it yesterday. It's a combination of luck and getting a better feel of things. Luck: - starting position: enough food, preferably an apartment building, and a hospital (minimize random deaths). A lab nearby is also helpful. - just general luck on a few 30% situations when there's a horde. Losing a square isn't that awful, unless it's an important one like the lab you're researching at, or an apartment building. - early game scouting: losing a crucial player on a 5% chance fucks things up. Losing your first and only leader in particular is game over. Getting the hang of things: - non-stop scouting and recruitment whenever possible. The idea is to outgrow the zombie threat until your food production and research is at max efficiency. - fast expansion towards the side of a map. The outwards squares don't have zombies next to them, so once a part of your base borders on the map's edge you lose a pretty big amount of zombie threat. - research: I have a guy working constantly and immediately towards the antivenom. That goes zombie vitals -> stealth -> antivenom. The antivenom makes a huge difference, especially when fighting outside your base. - keep 2-3 builders on hand if possible. Their skills are singular, but useful. They can reclaim an area in 2 turns (others in 4) and transform and reinforce buildings in 3 (others in 6). You can see how having soldiers tied up for 6 turns could be harmful. - Once you reach a certain point, you basically won the game. The zombie threat grows linearly but tends to reach its max after a while. The hordes, however, keep growing and remain dangerous (if manageable if you keep growing yourself). - also, morale is a killer. Do anything possible to keep morale above 25%, never let it at 10-15 or below for long periods of time. |
Author: | Satis [ Tue Mar 01, 2011 6:22 am ] |
Post subject: | Re: Rebuild |
I beat it on normal yesterday for the first time. I won by drafting a constitution. I found a cemetery that had a portal in it as well. You just conquer the whole space? |
Author: | derf [ Mon Feb 27, 2012 5:37 am ] |
Post subject: | Re: Rebuild |
Bored @ work. |
Author: | J [ Mon Feb 27, 2012 7:25 am ] |
Post subject: | Re: Rebuild |
Didn't remember this topic, but i certainly have played this game before. Could it be that there's a sequel (Rebuild2)? I think i played that one pretty recently as well (like 2 months ago or so). |
Author: | derf [ Mon Feb 27, 2012 9:04 am ] |
Post subject: | Re: Rebuild |
Yeah, that's the one i've been playing. |
Author: | Rinox [ Mon Feb 27, 2012 5:05 pm ] |
Post subject: | Re: Rebuild |
Haha, been playing Rebuild again lately as well. Shit is GOOD. If they somehow made it into a full game with more variation, I'd totally buy it. For like 5 bucks. |
Author: | derf [ Tue Feb 28, 2012 2:46 am ] |
Post subject: | Re: Rebuild |
Same I could list you what i'd like to see in Rebuild 3 Flash games and indie games are so damn good sometimes. |
Author: | Rinox [ Mon Mar 05, 2012 8:21 am ] |
Post subject: | Re: Rebuild |
Let's hope Project Zomboid and Dead State deliver what they promise...when they ever come out. http://projectzomboid.com/blog/ http://www.deadstate.doublebearproductions.com/ |
Author: | derf [ Tue Mar 06, 2012 3:01 am ] |
Post subject: | Re: Rebuild |
PZ I dont dig due to the inability to see anything behind you, despite the top-down view. The other game however looks awesome! |
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