Joined: Fri Mar 28, 2003 6:01 pm Posts: 16650 Location: On a slope
good deal, keep at it.
Does blender allow point-by-point and/or plane-by-plane modelling? If so, you can always create a high res model to begin with, then reduce the number of polys until it words for the game. Just a suggestion.
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I don't really understand what you're aming at (prolly because of lack of knowledge), but you can delete a verticle and then make an edge between verticles further away.
I'm sure there are tons of features I don't know about in Blender.
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Sun Nov 16, 2003 3:23 pm
Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16650 Location: On a slope
yea, that's pretty much what I'm talking about.
Either deleting the points at the end of triangles (thereby making bigger triangles) and/or deleting the actual triangle itself. Bleh, nevermind. I'm sure you'll figure it out.
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