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[ 9 posts ] |
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game development feedback wanted
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Pig
Duke
Joined: Mon Mar 31, 2003 8:59 am Posts: 1358 Location: right behind you
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game development feedback wanted
I have been writing a war game, and wanted to extend in invitation to the forum members to help. In particular I am looking for feedback and suggestions on game play concepts. I want to hear different ideas about aspects of game play, and you guys are the sort of audience this game is intended for. Below is a little background on the game. If you are interested, please send Satis an email or PM to add you to the WAR forum. I want to keep the discussion out of the public eyes in case any guests come by, but any current forum members are welcome.
The game is essentially a sci-fi MMO RTS in a persistant world. In a vague sense it is like KoC or Utopia, but on a much more complex scale. You will have resources, etc, but you will actually be in command of every unit. Instead of clicking a button to send 50 units to go attack someone, you will actually have control over the units, send them into combat, coordinate with your team mates, tell them which targets to attack, etc, all on an actual map with interraction and combat calcuated in 3 dimensions. There will be about a 10 different faction/army types, with each faction having ~50 different squads and ~100 upgrades (only certain upgrades are avialable to each squad). Every unit will be highly customizable, have it's own health, etc. There's a lot more, but that's a good start. Like I said, if you are interested, please let Satis know.
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Sat Jun 25, 2005 1:39 pm |
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Mole
Minor Diety
Joined: Fri Apr 11, 2003 5:09 pm Posts: 4004 Location: Walsall, West Mids, UK
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Well, as you mention KoC (Kings of Chaos?) I'm assuming it's web-based, what I'd like to know is how much power you have to toy around with, for instants, what are the best things you'd be able to pull off? etc.
_________________ Games to complete: GTA IV [100%] (For Multiplayer next!) Fallout 3 [50%] Rock Band [35%] http://www.cafepress.com/SmeepProducts
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Sat Jun 25, 2005 2:19 pm |
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Arathorn
Minor Diety
Joined: Tue Apr 01, 2003 10:23 am Posts: 3956 Location: Amsterdam
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Sounds very cool. And thinking about game concepts is a fun thing to do. I think I'll indeed send Satis a pm about this.
_________________ Melchett: As private parts to the gods are we: they play with us for their sport!
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Sat Jun 25, 2005 2:29 pm |
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J
Minor Diety
Joined: Wed Jul 16, 2003 12:31 pm Posts: 3334 Location: Belgium
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It sounds mighty complicated for a web-based game, if that's what you're aiming for.
Did you check my 'Last Knights' topic? If it's something like that, i'd be happy to give you feedback, i might give you some pointers about things that went wrong there etc. But be sure to check it out, since it sure sounds like something you're aiming for (although yours is in a scifi setting and much more complex).
_________________ Beter een pens van het zuipen dan een bult van het werken!
~King of Thieves~
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Sat Jun 25, 2005 2:41 pm |
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Mole
Minor Diety
Joined: Fri Apr 11, 2003 5:09 pm Posts: 4004 Location: Walsall, West Mids, UK
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Crap, like a spaz-monkey, I pm'd pig instead of satis.
_________________ Games to complete: GTA IV [100%] (For Multiplayer next!) Fallout 3 [50%] Rock Band [35%] http://www.cafepress.com/SmeepProducts
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Sat Jun 25, 2005 3:07 pm |
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Pig
Duke
Joined: Mon Mar 31, 2003 8:59 am Posts: 1358 Location: right behind you
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It will be sort of web based. It will be hosted on a web server, and there will be a web GUI, but there will also be a local application that can interract with the server as well. The desktop version will probably be the preferred client, though the input/output of the game is all XML based so a GUI could be written in pretty much any language.
As for power, it will be running on a dedicated server. Everything will be occuring in real time. It won't be turn based. You can do a certain amount of activites (attacking, moving, terraforming, etc) every X hours. You can set waypoints for your units to travel to, launch huge assaults, have stealth units with infiltration type abilities. There's very little that I won't be able to do with the game.
J, yes and no. Think Warcraft III in a persistant world with greater control over your units and objectives based around a larger time frame.
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Sat Jun 25, 2005 5:32 pm |
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Mole
Minor Diety
Joined: Fri Apr 11, 2003 5:09 pm Posts: 4004 Location: Walsall, West Mids, UK
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Hmm, this real time business, what will be the "i'm offline" procedure? Will people be able to attack me whilst I'm offline?
_________________ Games to complete: GTA IV [100%] (For Multiplayer next!) Fallout 3 [50%] Rock Band [35%] http://www.cafepress.com/SmeepProducts
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Sun Jun 26, 2005 4:25 am |
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Pig
Duke
Joined: Mon Mar 31, 2003 8:59 am Posts: 1358 Location: right behind you
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I'd like to keep any further conversation in the war forum.
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Sun Jun 26, 2005 1:14 pm |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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War forum? where, how? I suppose I'll just pm Satis...sounds like Alpha Centauri online, tbh. Especially with the customizable units and the terraforming.
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Sun Jun 26, 2005 5:16 pm |
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