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ClanKiller.com Tweaks, Games and General Disorder 2005-11-11T18:23:52-06:00 http://forums.clankiller.com/feed.php?f=10&t=1506 2005-11-11T18:23:52-06:00 2005-11-11T18:23:52-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33907#p33907 <![CDATA[Call of Duty 2]]> Statistics: Posted by Rinox — Fri Nov 11, 2005 6:23 pm


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2005-11-11T18:21:55-06:00 2005-11-11T18:21:55-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33906#p33906 <![CDATA[Call of Duty 2]]> Statistics: Posted by Rinox — Fri Nov 11, 2005 6:21 pm


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2005-11-04T17:23:48-06:00 2005-11-04T17:23:48-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33711#p33711 <![CDATA[Call of Duty 2]]> Statistics: Posted by Rinox — Fri Nov 04, 2005 5:23 pm


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2005-11-02T08:48:49-06:00 2005-11-02T08:48:49-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33660#p33660 <![CDATA[Call of Duty 2]]> Statistics: Posted by ElevenBravo — Wed Nov 02, 2005 8:48 am


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2005-11-02T06:53:39-06:00 2005-11-02T06:53:39-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33658#p33658 <![CDATA[Call of Duty 2]]>
Pretty fun. I liked the theatrical element, the sounds, the nice graphics (and how smooth they run).

Unfortunately, not planning to buy it any time soon.

Statistics: Posted by derf — Wed Nov 02, 2005 6:53 am


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2005-11-02T06:27:38-06:00 2005-11-02T06:27:38-06:00 http://forums.clankiller.com/viewtopic.php?t=1506&p=33656#p33656 <![CDATA[Call of Duty 2]]>
I can play it with everything (anisotropic, FAA, insane body count, realistic smoke effects) maxed too, so that adds to the experience. There was a lot of fuss about the smoke at Infinity Ward, they wanted it to be as realistic as possible, and they did an awesome job. If you're caught in a smoke curtain from a smoke grenade you're more or less obliged to start fighting mano-a-mano, cos you don't see jerries unless they're right in front of you. :) The fire and explosion effects are really cool too.

And the bodycount...wohow. I've made some screens of me in a trench with literally PILES of corpses all around me...and the models are very nice. Problem is that most of my screens came out too dark, so meh. :/ I added one of me handling a a machinegun post in a trench somewhere, with the fire of the gun lighting up the faces of some corpses right next to it; look at the detail.

There are so many little things like that in it...yesterday evening I was fighting in stalingrad and fired at the head (helmet) of some guy from a few meters away, his helmet catapulted a meter in the air (DING sound too), with him falling to his knees and groping his head in surprise: his helmet was gone, but he was still alive. Well, for another 5 seconds or so. :D Then there's also heavily wounded guys trying to crawl away from the battlefield, or pulling a pistol and trying to kill you with their last breath.

Call of Duty 2 = amazing game, again. Probably too short again (not finished it yet), but that atmosphere is unmatched.

Statistics: Posted by Rinox — Wed Nov 02, 2005 6:27 am


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